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jobs [2015/07/28 12:11] – [Theses and Jobs] winkler | jobs [2023/06/19 13:35] – [Open researcher positions] dziomba | ||
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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | **PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)** | ||
- | == GPU-based Parallelization | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. |
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations | + | In pursuit |
- | Requirements: | + | With cutting-edge laboratories |
- | * Skills in numerical optimization algorithms | + | |
- | * Good programming skills in Python | + | |
- | Contact: [[team: | + | We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | **Research tasks:** |
+ | * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) | ||
+ | * Modular and transparent robot plans for simple meal preparation tasks | ||
+ | * Learning and representation of, or reasoning with " | ||
+ | * Simulation | ||
+ | * Automated programming | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction | ||
+ | * Design and implementation of knowledge services | ||
- | Requirements: | + | **Your ideal profile:** |
- | * Experience | + | * University degree |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Outstanding academic achievements |
- | * Good programming skills | + | * Profound knowledge in the development of complex software systems, ideally in the field of robotics |
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
- | Contact: | + | Please find the complete job description under the [[https:// |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | ==HiWi-Position: | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | < |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), | + | == Physics-based grasping |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Implementing physics-based grasping models |
- | development and the integration of probabilistic methods | + | using Manus VR. |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Good C++ programming skills |
- | * Basic skills in Artificial Intelligence | + | * Familiar with skeletal animations |
- | * Optional: basic skills in Probability Theory | + | * Experience with simulators/ |
- | * Optional: basic skills in Machine Learning | + | * Familiar with Unreal Engine API |
- | * Good programming skills in Python and Java | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
- | Hours: 10-20 h/week | + | Contact: [[team: |
+ | --></html> | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | < |
- | [2] http:// | + | == Lisp / CRAM support assistant (HiWi) == |
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | Requirements: |
- | {{ : | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | Developing new activities and improving | + | The student will be introduced to the CRAM framework |
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | --></html> |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | | ||
- | == Integrating Eye Tracking | + | |
- | {{ : | + | |
- | + | ||
- | Integrating the eye tracker in the [[http:// | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
- | * Gazebo simulator basic tutorials | + | * Familiar with Blender / Maya (or other) |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
- | {{ : | ||
- | Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/ | + | < |
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | Developing and improving existing or new 3D (static/ |
+ | models in Blender / Maya (or other). Further importing and testing | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Fluid Simulation in Gazebo | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | {{ : | + | |
- | [[http:// | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences | ||
- | Currently there is an [[http:// | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | and should be implemented (PCISPH/ | + | |
- | The interaction between | + | In this thesis, |
+ | The system should be able to generate | ||
- | Another topic would be the visualization | + | The focus of the thesis |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Here is a [[https:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge about sensor data processing |
- | * Interest in Fluid simulation | + | * Interest in model construction from sensory data |
- | * Basic physics/ | + | * Work with KnowRob |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
- | == Automated sensor calibration toolkit | + | == Integration von Nährwertangaben für Rezepte in bestehende Website |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | Die Aufgaben dazu sind: |
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | {{ : | ||
- | The system should: | ||
- | * be independent of the camera type | ||
- | * estimate intrinsic and extrinsic parameters | ||
- | * calibrate depth images (case of RGB-D) | ||
- | * integrate capabilities from Halcon [1] | ||
- | * operate autonomously | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in Python and C/C++ | + | |
- | * ROS, OpenCV | + | |
- | [1] http:// | ||
- | Contact: [[team: | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
- | == On-the-fly 3D CAD model creation (MA)== | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | Contact: [[team: |
+ | --></ | ||
- | Requirements: | + | == Game Engine Developer and 3D-Modelling |
- | * Good programming skills in C/C++ | + | A recent development |
- | * strong background | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. |
- | * ROS, OpenCV, PCL | + | |
- | Contact: [[team: | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | == Simulation of a robots belief state to support perception(MA) == | + | Requirements: |
- | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | |
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | + | * Experience |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C/C++ | + | |
- | * strong background | + | |
- | * Gazebo, OpenCV, PCL | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | |
- | + | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators | + | |
- | Requirements: | + | The spoken language |
- | * Good programming skills | + | |
- | * strong background in 3D vision | + | |
- | * basic knowledge of ROS, OpenCV, PCL | + | |
- | Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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