Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
jobs [2015/06/19 12:58] – winkler | jobs [2024/05/14 08:59] – [Theses and Student Jobs] jesch | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | {{blog>: | ||
- | == HiWi-Position: | ||
- | When dealing with real-world robot tasks, simulation that is close to reality is key to test behavior-driven, smart robot plans before they are deployed on an actual physical system. In this HiWi job, I am looking for a competent student (preferably with prior experience in ROS) that performs, tests, and extends a simulated experiment world featuring a PR2 robot that autonomously performs tasks. | + | < |
+ | <div style=" | ||
+ | </ | ||
- | Requirements: | ||
- | * Experience in ROS | ||
- | * Passion for Robotics | ||
- | * Ideally programming skills in Lisp, Prolog, and Java | ||
- | Contact: [[team: | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor' | ||
- | == GPU-based | + | < |
+ | == Physics-based | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models | + | Implementing physics-based grasping |
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | < |
+ | == Lisp / CRAM support assistant | ||
- | Markov Logic Networks (MLNs) combine | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Editing and cutting |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | + | |
- | + | ||
- | The Institute for Artificial Intelligence is hiring | + | |
- | development and the integration of probabilistic methods | + | |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good knowledge |
- | * Basic skills in Artificial Intelligence | + | * Familiar with Blender / Maya (or other) |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team/ |
+ | --></html> | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | < |
- | [2] http://www.youtube.com/ | + | == 3D Animation and Modeling (Student Job / HiWi)== |
+ | {{ : | ||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | Bonus: Working with state of the art 3D Scanners |
- | | + | |
- | + | ||
- | Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Gazebo simulator basic tutorials | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | == Scene Format Conversion Tool for Robotics Simulation |
- | {{ : | + | |
- | Integrating the eye tracker in the [[http:// | + | **Motivation:** |
- | Requirements: | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable. |
- | * Good programming skills | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | {{:multiformat.png? |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | **Task Description:** |
- | | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | The objective of this project is to develop a universal parser capable |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | - Create a model to represent and store the scene graph. |
+ | - Implement import functions | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | Requirements: | + | **Requirements: |
- | | + | |
- | Contact: [[team: | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:hoang_giang_nguyen|Giang Nguyen]] |
- | | + | |
- | [[http:// | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | Currently there is an [[http:// | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations | ||
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Contact: [[team: |
- | and should be implemented (PCISPH/ | + | |
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | + | == Integration von common-sense anhand eines alltäglichen Beispiels (BA Thesis) == |
- | Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo. | + | In dieser Arbeit soll anhand eines alltäglichen Beispiels (einem Roboter, der verschiedene Schneideaktionen ausführen können soll), common-sense Wissen in eine bestehende Wissensbasis integriert werden. Dazu soll der ATOMIC Datensatz betrachtet werden (https://allenai.org/data/ |
- | Requirements: | + | Die Aufgaben dazu sind: |
- | * Good programming skills | + | * Einarbeitung |
- | * Interest | + | * Einarbeitung |
- | * Basic physics/ | + | * Erstellung von Kompetenzfragen und Evaluierung der Integration |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
- | == Automated sensor calibration toolkit | + | < |
+ | == Development of Modules for Robot Perception | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding | ||
+ | The spoken language | ||
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | Contact: [[team: |
+ | --></ | ||
- | {{ : | + | == Development |
- | The system should: | + | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. |
- | * be independent | + | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images | + | |
- | * integrate capabilities from Halcon | + | |
- | * operate autonomously | + | |
- | Requirements: | + | Requirements: |
- | * Good programming skills | + | * Solid experience |
- | * ROS, OpenCV | + | * Basic understanding of the ROS middleware and Linux |
+ | * Basic understanding of computer vision methods | ||
- | [1] http://www.halcon.de/ | + | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. |
- | Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team: | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | -- | ||
- | == On-the-fly | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Create models during runtime | + | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
- | Requirements: | + | Requirements: |
- | * Good programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * strong background in computer vision | + | * Experience |
- | * ROS, OpenCV, PCL | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Simulation of a robots belief state to support perception(MA) == | + | |
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, | + | The spoken language |
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * Gazebo, OpenCV, PCL | + | |
- | Contact: [[team: | + | == Roboterdemos in einer smarten Küche == |
- | == Multi-expert segmentation of cluttered | + | Zur Unterstützung im Teilprojekt F (Laborinfrastruktur) des SFB EASE suchen wir ab dem 01.07.2024 für 74 Stunden im Monat eine engagierte, studentische Hilfskraft. |
+ | Im Rahmen der Stelle sollen kleine Pick-and-Place-Demos mit verschiedenen Robotern, wie dem Stretch 2 von Hello Robot und dem TIAGo++ von Pal Robotics, entwickelt werden. | ||
+ | Dazu soll außerdem eine Schnittstelle für eine vorhandene Miele API geschrieben werden und an einen ROS-Service angebunden werden. Damit können die Roboter selbstständig die smarten Küchengeräte steuern. | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | + | Voraussetzungen für den Job sind: |
- | Requirements: | + | * Kenntnisse |
- | | + | * Studium an der Uni Bremen |
- | * strong background | + | * Selbstständiges Arbeiten |
- | * basic knowledge of ROS, OpenCV, PCL | + | |
- | Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] | + | Contact: [[team:jeroen_schaefer|Jeroen Schäfer]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: