Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2015/03/19 12:56] – [Theses and Jobs] balintbe | jobs [2016/03/03 07:52] – [Theses and Jobs] ahaidu | ||
---|---|---|---|
Line 3: | Line 3: | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | + | Technical support for the group for Lisp and the CRAM framework. \\ | |
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | + | 5 hours per week for up to 1 year (paid). |
- | + | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | |
Requirements: | Requirements: | ||
- | * Skills | + | * Good programming skills |
- | * Good programming skills in Python and C/C++ | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Contact: [[team: |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | ||
- | Requirements: | + | == Integrating PR2 in the Unreal Game Engine Framework |
- | * Experience | + | {{ : |
- | * Experience with statistical relational learning | + | |
- | * Good programming skills in Python. | + | |
- | Contact: | + | Integrating the [[https:// |
- | + | ||
- | + | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | |
- | + | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), | + | |
- | + | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good programming skills |
- | * Basic skills in Artificial Intelligence | + | * Basic physics/ |
- | * Optional: basic skills in Probability Theory | + | * Basic ROS knowledge |
- | * Optional: | + | * UE4 basic tutorials |
- | * Good programming skills in Python and Java | + | |
- | + | ||
- | Hours: 10-20 h/week | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | [1] www.robohow.eu\\ | + | |
- | [2] http:// | + | |
+ | Contact: [[team: | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA/HiWi)== | + | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== |
{{ : | {{ : | ||
Line 69: | Line 42: | ||
Contact: [[team: | Contact: [[team: | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
- | {{ : | ||
- | Integrating the eye tracker in the [[http:// | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Gazebo simulator basic tutorials | ||
- | Contact: [[team: | + | == Automated sensor calibration toolkit (BA/MA)== |
- | + | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | |
- | {{ : | + | |
- | + | ||
- | Improving the skeletal tracking offered by the [[https:// | + | |
- | + | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C/C++ | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | |
- | {{ : | + | |
- | + | ||
- | [[http:// | + | |
- | + | ||
- | Currently there is an [[http:// | + | |
- | + | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | |
- | and should be implemented (PCISPH/ | + | |
- | + | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | |
- | + | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | + | |
- | + | ||
- | Here is a [[https:// | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C/C++ | + | |
- | * Interest in Fluid simulation | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | + | ||
- | == Automated sensor calibration toolkit (MA)== | + | |
Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | ||
- | The topic for this master | + | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. |
- | The system should | + | {{ : |
- | * independent of the camera type | + | The system should: |
- | * estimate | + | * be independent of the camera type |
- | * have depth calibration | + | * estimate |
+ | * calibrate | ||
* integrate capabilities from Halcon [1] | * integrate capabilities from Halcon [1] | ||
+ | * operate autonomously | ||
Requirements: | Requirements: | ||
Line 135: | Line 65: | ||
[1] http:// | [1] http:// | ||
- | Contact: [[team: | + | Contact: |
== On-the-fly 3D CAD model creation (MA)== | == On-the-fly 3D CAD model creation (MA)== | ||
Line 169: | Line 99: | ||
Contact: [[team: | Contact: [[team: | ||
+ | |||
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: