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jobs [2015/03/19 12:25] – [Theses and Jobs] balintbe | jobs [2022/12/22 12:02] – [Theses and Student Jobs] kording | ||
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- | ~~NOTOC~~ | + | |
- | =====Theses and Jobs===== | + | =====Open researcher positions===== |
+ | |||
+ | We currently don't have any open positions for researchers. | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | == GPU-based | + | Implementing physics-based |
- | + | using Manus VR. | |
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models | + | |
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | < |
+ | == Lisp / CRAM support assistant | ||
- | Markov Logic Networks (MLNs) combine | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Editing and cutting |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | + | |
- | + | ||
- | The Institute for Artificial Intelligence is hiring | + | |
- | development and the integration of probabilistic methods | + | |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good knowledge |
- | * Basic skills in Artificial Intelligence | + | * Familiar with Blender / Maya (or other) |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team/ |
+ | --></html> | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | < |
- | [2] http://www.youtube.com/ | + | == 3D Animation and Modeling (Student Job / HiWi)== |
+ | {{ : | ||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | Bonus: Working with state of the art 3D Scanners |
- | | + | |
- | + | ||
- | Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Gazebo simulator basic tutorials | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Integrating Eye Tracking | + | == Representing knowledge |
- | {{ : | + | |
- | Integrating the eye tracker | + | The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich |
- | Requirements: | + | Summary: |
- | * Good programming skills in C/C++ | + | * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. |
- | * Gazebo simulator basic tutorials | + | * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. |
+ | * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR | ||
- | Contact: [[team: | + | Full offer: |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | {{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}} |
- | {{ :research:leap_motion.jpg?200|}} | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | Contact: |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | == Chatbot zur Erfassung von Vorwissen in Informatik (BA Thesis) == |
- | Requirements: | + | In dieser Arbeit soll ein Chatbot in einem jupyter notebook erstellt werden, der das Vorwissen von Nutzer*Innen in verschiedenen Bereichen der Informatik abfragt und bewertet. |
- | | + | |
- | Contact: [[team: | + | Aufgaben: |
+ | * Arbeit mit jupyter notebook | ||
+ | * Erstellung eines chatbots | ||
+ | * Recherche zu existierenden chatbots | ||
+ | * Durchführung einer (kleinen) Nutzerstudie zur Evaluation des erstellten chatbots | ||
+ | * Bewertung der Nutzerangaben (zur weiteren Verwertung) | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | | + | |
- | [[http:// | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | Currently there is an [[http:// | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | The focus of the thesis would be two-fold: |
- | and should | + | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. |
+ | * In the second step the system | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | Here is a [[https:// | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Interest in Fluid simulation | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | == Automated sensor calibration toolkit (MA)== | + | Contact: [[team: |
+ | --></ | ||
- | Computer vision | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern | ||
- | The topic for this master thesis is to develop an automated system | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling of objects | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | The system should be: | + | Requirements: |
- | * independent | + | * Knowledge |
- | * estimate intrinsics and extrinsics | + | * Experience |
- | * have depth calibration (case of RGBD) | + | |
- | * integrate capabilities from Halcon [1] | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills | + | |
- | * ROS, OpenCV | + | |
- | [1] http://www.halcon.de/ | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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