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jobs [2015/03/19 12:25] – [Theses and Jobs] balintbe | jobs [2022/06/13 06:25] – [Research assistants (f/m/d)] dkastens | ||
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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | - | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | Requirements: | ||
- | * Skills in numerical optimization algorithms | ||
- | * Good programming skills in Python and C/C++ | ||
- | Contact: [[team: | + | < |
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Implementing physics-based grasping |
- | + | using Manus VR. | |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical | + | |
Requirements: | Requirements: | ||
- | * Experience in Machine Learning. | + | * Good C++ programming skills |
- | * Experience with statistical relational learning | + | * Familiar with skeletal animations |
- | * Good programming skills in Python. | + | * Experience with simulators/ |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | are investigating methods | + | 8+ hours per week for up to 1 year (paid). |
- | + | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | |
- | development | + | |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good programming skills |
- | * Basic skills in Artificial Intelligence | + | * Basic ROS knowledge |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
+ | --></ | ||
- | [1] www.robohow.eu\\ | + | < |
- | [2] http://www.youtube.com/watch?v=0eIryyzlRwA | + | == Mesh Editing |
+ | {{ : | ||
+ | | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | Requirements: |
- | {{ : | + | * Good knowledge |
+ | * Familiar with Blender / Maya (or other) | ||
- | Developing new activities and improving the current simulation framework done under the [[http:// | + | Contact: |
+ | --></ | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Gazebo simulator basic tutorials | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | < |
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | Developing and improving existing or new 3D (static/skeletal) |
- | {{ : | + | models in Blender / Maya (or other). Further importing and testing the |
+ | models against Unreal Engine. | ||
- | Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | + | Bonus: Working with state of the art 3D Scanners |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Gazebo simulator basic tutorials | + | * Knowledge of Unreal Engine material / lightning development |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | == Linking saref to SOMA (BA Thesis) == |
- | {{ : | + | |
- | Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]], by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. | + | Wissensrepräsentation: |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | Aufgaben: |
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * Abfrage mit KnowRob (Prolog) für autonome Roboter | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | Contact: [[team: | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == |
- | == Fluid Simulation in Gazebo | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert |
- | {{ : | + | |
- | [[http://gazebosim.org/ | + | Aufgaben: |
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ Modellierung: | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | Currently there is an [[http:// | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Contact: [[team: |
- | and should be implemented (PCISPH/ | + | |
- | The interaction between the fluid and the rigid objects | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | Another topic would be the visualization | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
+ | |||
+ | The focus of the thesis | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Here is a [[https:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge about sensor data processing |
- | * Interest in Fluid simulation | + | * Interest in model construction from sensory data |
- | * Basic physics/ | + | * Work with KnowRob |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
- | == Automated sensor calibration toolkit | + | < |
+ | == Development of Modules for Robot Perception | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding | ||
+ | The spoken language | ||
- | The topic for this master thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | Contact: [[team: |
+ | --></ | ||
- | The system should be: | + | == Game Engine Developer |
- | * independent of the camera type | + | A recent development in the field of AI is the usage of photorealistic simulations, |
- | * estimate intrinsics | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. |
- | * have depth calibration | + | |
- | | + | |
- | Requirements: | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | * Good programming skills | + | * Modelling of objects for the use in Unreal Engine 4. |
- | * ROS, OpenCV | + | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. |
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience | ||
- | [1] http://www.halcon.de/ | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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