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jobs [2015/03/19 12:25] – [Theses and Jobs] balintbe | jobs [2019/08/30 13:49] – [Open researcher positions] nyga | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | == PhD Student Position in Machine Learning for Robotic Systems== | ||
+ | The position is part of the research project „PIPE – Probabilistic Models of Instructions, | ||
- | == GPU-based Parallelization | + | The project investigates methods in the field of machine learning and data mining for cognitive robotic systems, which aim at combining the humans‘ capability of understanding natural language, perceiving objects in the environment and learning from experience. In particular, we want to equip robots with the ability to autonomously acquire knowledge in order to proficiently act in human environments and competently and successfully achieve their goals. |
+ | |||
+ | Tasks: | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution. | + | * Develop and implement machine learning models and algorithms for the learning |
+ | * Create documentation and presentations | ||
+ | * Work independently and enthusiastically in close collaboration with project partners | ||
+ | * Contribute | ||
Requirements: | Requirements: | ||
- | * Skills in numerical optimization algorithms | ||
- | * Good programming skills in Python and C/C++ | ||
- | Contact: [[team: | + | * Excellent Master‘s degree in computer science with major in artificial intelligence and/or machine learning (or equivalent). |
+ | * Excellent skills in theory and practice of machine learning/ | ||
+ | * Excellent programming skills in the Python programming language, C/C++ is beneficial | ||
+ | * Experience in software development under Linux | ||
+ | * Excellent oral and written level in English, especially in technical English. Skills in German is beneficial. | ||
+ | * Very good organizational skills and team spirit | ||
- | == Online Learning of Markov Logic Networks | + | We are searching |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | + | More information can be found at: |
- | Requirements: | + | [[https://www.uni-bremen.de/ |
- | * Experience in Machine Learning. | + | =====Theses and Student Jobs===== |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | If you are looking for a bachelor/ |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | ||
- | ==HiWi-Position: | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | ||
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | == Visualization support assistant (HiWi) == |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Implementing |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Good python programming skills |
- | * Basic skills in Artificial Intelligence | + | * Familiar with Javascript |
- | * Optional: basic skills | + | * Experience |
- | * Optional: basic skills in Machine Learning | + | * Familiar with version-control systems (git) |
- | * Good programming skills in Python and Java | + | * Able to work independently with minimal supervision |
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == |
- | [2] http:// | + | |
- | + | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements | |
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | of the human user will be mapped to the virtual hands, |
- | {{ : | + | The controller should be able to dynamically tune itself depending on the executed actions (opening/closing |
- | + | ||
- | Developing new activities | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Basic physics/rendering engine knowledge | + | * Familiar with PID controllers and control theory |
- | * Gazebo simulator basic tutorials | + | * Experience with simulators/game engines is recommended |
+ | * Experience with Unreal Engine | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | < |
- | {{ : | + | == Lisp / CRAM support assistant (HiWi) == |
- | Integrating | + | Technical support for the group for Lisp and the CRAM framework. |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good programming skills in Common Lisp |
- | * Gazebo simulator basic tutorials | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
- | | + | --></ |
- | Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]], by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
+ | * Familiar with Blender | ||
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Fluid Simulation in Gazebo | + | < |
- | {{ :research:fluid.png? | + | == 3D Model / Material / Lightning Developer |
+ | {{ :research:kitchen_unreal.jpg? | ||
- | [[http:// | + | Developing and improving existing 3D models in Blender |
- | Currently there is an [[http:// | + | Bonus: Working with state of the art 3D Scanners |
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Requirements: |
- | and should be implemented (PCISPH/IISPH). | + | * Experience with Blender / Maya (or other) |
+ | * Knowledge of Unreal Engine material | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
- | Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo. | + | Contact: [[team: |
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
+ | |||
+ | Integrating the [[https://www.willowgarage.com/pages/ | ||
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Interest in Fluid simulation | ||
* Basic physics/ | * Basic physics/ | ||
- | * Gazebo simulator and Fluidix | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Automated sensor calibration toolkit | + | == Realistic Grasping using Unreal Engine |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | {{ : |
- | The topic for this master thesis | + | The objective of the project |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | The system should be: | + | The game consist |
- | * independent | + | |
- | * estimate intrinsics and extrinsics | + | |
- | * have depth calibration (case of RGBD) | + | |
- | * integrate capabilities from Halcon [1] | + | |
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | | ||
Requirements: | Requirements: | ||
- | * Good programming skills in Python and C/C++ | + | * Good programming skills in C++ |
- | * ROS, OpenCV | + | * Good knowledge of the Unreal Engine API. |
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | [1] http:// | ||
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team/ |
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
+ | |||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | |||
+ | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team:andrei_haidu|Andrei Haidu]] | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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