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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | {{blog>: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution. | + | < |
+ | <div style=" | ||
+ | </ | ||
- | Requirements: | ||
- | * Skills in numerical optimization algorithms | ||
- | * Good programming skills in Python and C/C++ | ||
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks | + | =====Theses and Student Jobs===== |
+ | If you are looking | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical | + | Implementing physics-based grasping |
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | * Experience in Machine Learning. | + | * Good C++ programming skills |
- | * Experience with statistical relational learning | + | * Familiar with skeletal animations |
- | * Good programming skills in Python. | + | * Experience with simulators/ |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | are investigating methods | + | 8+ hours per week for up to 1 year (paid). |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration of probabilistic methods | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible |
- | Tasks: | + | Contact: [[team: |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | --></ |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | + | < |
- | * Studies in Computer Science | + | == Mesh Editing / Mesh Segmentation/ |
- | * Basic skills in Artificial Intelligence | + | {{ :research:human_hand_cutting.png? |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | |
- | Contact: [[team: | + | Requirements: |
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender / Maya (or other) | ||
- | [1] www.robohow.eu\\ | + | Contact: |
- | [2] http:// | + | --></html> |
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | < |
- | {{ :research:gz_env1.png? | + | == 3D Animation and Modeling |
+ | {{ :research:kitchen_unreal.jpg? | ||
- | Developing | + | Developing and improving |
+ | models in Blender / Maya (or other). Further importing and testing | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Gazebo simulator basic tutorials | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | == Scene Format Conversion Tool for Robotics Simulation |
- | {{ : | + | |
- | Integrating the eye tracker in the [[http:// | + | **Motivation:** |
- | Requirements: | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable. |
- | * Good programming skills | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | {{:multiformat.png? |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | **Task Description:** |
- | | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | The objective of this project is to develop a universal parser capable |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | - Create a model to represent and store the scene graph. |
+ | - Implement import functions | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | Requirements: | + | **Requirements: |
- | | + | |
- | Contact: [[team: | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:hoang_giang_nguyen|Giang Nguyen]] |
- | | + | |
- | [[http:// | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | Currently there is an [[http:// | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations | ||
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Contact: [[team: |
- | and should be implemented (PCISPH/ | + | |
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | + | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == |
- | Here is a [[https://vimeo.com/104629835|video]] example | + | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https://gpc-browser.gs1.org/) einsehbar. Anschließend soll in einem Jupyter Notebook anhand eines Beispiels gezeigt werden, wie andere Ontologien mit der erstellten Taxonomie verbunden werden können. |
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Nutzung von chatGPT zur Erstellung von spezifischen Wissensbasen (BA Thesis) == | ||
+ | |||
+ | In dieser Arbeit soll chatGPT (oder ähnliche Tools) genutzt werden, um maschinenlesbares Wissen für eine neue Aufgabe zu erstellen. Dabei sollen z.B. Umgebungsmerkmale und semantische Relationen abgefragt werden können. Die Arbeit soll geeignete prompts zur Erstellung solcher Wissensbasen erarbeiten. Die Informationen sollen anschließend per script extrahiert werden, so dass Agenten sie nutzen können. | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Prompting mit chatGPT o.ä. | ||
+ | * Einarbeitung in Web Scraping und NLP parsing | ||
+ | * Einarbeitung in Owlready und basic entitity linking | ||
+ | * Erstellung eines guides zum prompten von chatGPT, das anhand von einem Beispiel evaluiert wird | ||
+ | * Erstellung eines Jupyter Notebooks mit einem Beispiel | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Development | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Experience |
- | * Interest in Fluid simulation | + | * Basic understanding of the ROS middleware and Linux. |
- | * Basic physics/ | + | The spoken language in this job is german or english, based on your preference. |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | |||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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