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jobs [2015/03/12 09:28] – [Theses and Jobs] jworch | jobs [2023/03/14 10:01] – [Theses and Student Jobs] danielb | ||
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- | ~~NOTOC~~ | + | |
- | =====Theses and Jobs===== | + | =====Open researcher positions===== |
+ | |||
+ | We currently don't have any open positions for researchers. | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | == GPU-based | + | Implementing physics-based |
- | + | using Manus VR. | |
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models | + | |
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | < |
+ | == Lisp / CRAM support assistant | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Editing and cutting |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | + | |
- | + | ||
- | The Institute for Artificial Intelligence is hiring | + | |
- | development and the integration of probabilistic methods | + | |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good knowledge |
- | * Basic skills in Artificial Intelligence | + | * Familiar with Blender / Maya (or other) |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team/ |
+ | --></html> | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | < |
- | [2] http://www.youtube.com/ | + | == 3D Animation and Modeling (Student Job / HiWi)== |
+ | {{ : | ||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | Bonus: Working with state of the art 3D Scanners |
- | | + | |
- | + | ||
- | Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Gazebo simulator basic tutorials | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | {{ : | + | |
- | Integrating | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments | ||
+ | * Generate a PDF summarizing | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
- | {{ : | + | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. |
- | Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/ | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Knowledge about sensor data processing |
+ | * Interest | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | Contact: [[team: | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | | + | |
- | [[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
- | Currently there is an [[http://gazebosim.org/ | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding | ||
+ | The spoken language | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Contact: [[team: |
- | and should be implemented (PCISPH/IISPH). | + | --></html> |
- | The interaction between the fluid and the rigid objects | + | == Game Engine Developer |
+ | A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or [[https:// | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Another topic would be the visualization of the fluid, currently | + | Therefore, we are currently |
- | + | * Modelling of objects for the use in Unreal Engine 4. | |
- | Here is a [[https:// | + | * Creation of specific simulation aspects in Unreal Engine 4. For example the development |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Interest | + | * Experience |
- | * Basic physics/ | + | |
- | * Gazebo simulator | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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