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jobs [2015/03/12 09:28] – [Theses and Jobs] jworch | jobs [2022/08/04 08:34] – [Open researcher positions] lisfre | ||
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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | |||
+ | We are currently offering multiple open researcher job positions in the context of our project Intel4CoRo. | ||
+ | |||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | == GPU-based | + | < |
+ | == Physics-based | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models | + | Implementing physics-based grasping |
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | < |
+ | == Lisp / CRAM support assistant | ||
- | Markov Logic Networks (MLNs) combine | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | |
- | are investigating methods for combining multimodal sources of knowledge | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration of probabilistic methods | + | * Good knowledge |
+ | * Familiar with Blender / Maya (or other) | ||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Developing and improving existing |
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | Tasks: | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | * Implementation | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support | + | |
Requirements: | Requirements: | ||
- | * Studies in Computer Science | + | * Experience with Blender / Maya (or other) |
- | * Basic skills in Artificial Intelligence | + | * Knowledge of Unreal Engine material / lightning development |
- | * Optional: basic skills in Probability Theory | + | * Familiar with version-control systems (git) |
- | * Optional: basic skills in Machine Learning | + | * Able to work independently with minimal supervision |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
+ | --></html> | ||
- | Contact: [[team: | + | == Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) == |
- | [1] www.robohow.eu\\ | + | The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen. |
- | [2] http:// | + | |
+ | Summary: | ||
+ | * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. | ||
+ | * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. | ||
+ | * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | Full offer: |
- | | + | |
- | Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | + | {{ :teaching: |
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | == Linking saref to SOMA (BA Thesis) == |
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | Wissensrepräsentation: |
- | | + | |
- | Integrating the eye tracker in the [[http:// | + | Aufgaben: |
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * Abfrage mit KnowRob (Prolog) für autonome Roboter | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert |
- | {{ : | + | |
- | Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/ | + | Aufgaben: |
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ Modellierung: | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | Contact: [[team: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | == Fluid Simulation in Gazebo (BA/MA)== | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
- | {{ : | + | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. |
- | [[http://gazebosim.org/ | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Currently there is an [[http:// | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Requirements: |
- | and should be implemented (PCISPH/ | + | * Knowledge about sensor data processing |
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine | + | Contact: |
- | Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo. | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Experience |
- | * Interest in Fluid simulation | + | * Basic understanding of the ROS middleware and Linux. |
- | * Basic physics/ | + | The spoken language in this job is german or english, based on your preference. |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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