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jobs [2015/03/12 09:28] – [Theses and Jobs] jworch | jobs [2022/06/13 06:25] – [Research assistants (f/m/d)] dkastens | ||
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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | - | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | Requirements: | ||
- | * Skills in numerical optimization algorithms | ||
- | * Good programming skills in Python and C/C++ | ||
- | Contact: [[team: | + | < |
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Implementing physics-based grasping |
- | + | using Manus VR. | |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical | + | |
Requirements: | Requirements: | ||
- | * Experience in Machine Learning. | + | * Good C++ programming skills |
- | * Experience with statistical relational learning | + | * Familiar with skeletal animations |
- | * Good programming skills in Python. | + | * Experience with simulators/ |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | are investigating methods | + | 8+ hours per week for up to 1 year (paid). |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration of probabilistic methods | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible |
- | Tasks: | + | Contact: [[team: |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | --></ |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | + | < |
- | * Studies in Computer Science | + | == Mesh Editing / Mesh Segmentation/ |
- | * Basic skills in Artificial Intelligence | + | {{ :research:human_hand_cutting.png? |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | |
- | Contact: [[team: | + | Requirements: |
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender / Maya (or other) | ||
- | [1] www.robohow.eu\\ | + | Contact: |
- | [2] http:// | + | --></html> |
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | < |
- | {{ :research:gz_env1.png? | + | == 3D Animation and Modeling |
+ | {{ :research:kitchen_unreal.jpg? | ||
- | Developing | + | Developing and improving |
+ | models in Blender / Maya (or other). Further importing and testing | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Gazebo simulator basic tutorials | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | == Linking saref to SOMA (BA Thesis) == |
- | {{ : | + | |
- | Integrating the eye tracker | + | Wissensrepräsentation: |
- | Requirements: | + | Aufgaben: |
- | * Good programming skills in C/C++ | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
- | * Gazebo simulator basic tutorials | + | * Wissensakquisition aus web-Quellen |
+ | * Abfrage mit KnowRob (Prolog) für autonome Roboter | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen |
- | {{ : | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ Nutzen der Information, v.a. für autonome Roboter...) |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | Aufgaben: |
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | == Fluid Simulation in Gazebo | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | {{ : | + | |
- | [[http:// | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate | ||
- | Currently there is an [[http://gazebosim.org/ | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | ||
- | and should be implemented (PCISPH/ | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
- | Here is a [[https:// | + | Contact: |
+ | |||
+ | < | ||
+ | == Development | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Experience |
- | * Interest in Fluid simulation | + | * Basic understanding of the ROS middleware and Linux. |
- | * Basic physics/ | + | The spoken language in this job is german or english, based on your preference. |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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