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jobs [2015/03/12 09:28] – [Theses and Jobs] jworchjobs [2018/07/19 15:02] – [Open researcher positions] nyga
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-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
 +=====Open researcher positions=====
 +== Doctoral Candidate / Early Stage Researcher position == 
 +As a research associate at the Institute for Artificial Intelligence, you will develop systems for automated knowledge representation and knowledge acquisition, which combine the human ability of understanding language, perceiving objects and learning from experience. In particular, intelligent robots are to be endowed with the capability of autonomously acquire knowledge in order to robustly act in human environments and competently and successfully achieve everyday human-scale tasks.  
  
 +In particular, your challenges comprise the following:
 +  * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, 
 +  * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, 
 +  * self-organized and ambitious work both individually and in a team of researchers, 
 +  * the authoring of research grant proposals.  
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+Prerequisites:  
 +  * Successfully completed Master's degree (or equivalent) in Computer Science with a major in Artificial Intelligence/Machine Learning,  
 +  * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/Markov logic networksand related formalisms,  
 +  * very good programming skills in the Python/Cython/C/C++ programming languages and respective libraries for scientific computing (numpy/scipy/sympy),  
 +  * experience in natural-language understanding and semantic modeling helpful.
  
-In the field of Machine Learningnumerical optimization techniques play a focal role. Howeveras models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing severe slow-downIn this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+Besides the willingness and ability to quickly dive into new and complex research scenarios and topicswe expect organizational skillsthe ability to work in team and high commitment and dedication to you researchVery good skills of the English language is required.
  
-Requirements: +Research associate 
-  * Skills in numerical optimization algorithms +with the Institute for Artificial Intelligence 
-  * Good programming skills in Python and C/C+++at the University of Bremen, Germany,
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible.
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+Please send your application (cover letter, CV, certificates, project references, etc) under reference number **A192/18** to: [[mailto:ai-office@cs.uni-bremen.de|ai-office@cs.uni-bremen.de]] 
 +=====Theses and Student Jobs===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
 + 
 +<html><!-
 +== Lisp / CRAM support assistant (HiWi) ==
  
-Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning processIn context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+Technical support for the group for Lisp and the CRAM framework\\ 
 +8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good programming skills in Common Lisp 
-  * Experience with statistical relational learning (e.g. MLNs) is helpful. +  * Basic ROS knowledge
-  * Good programming skills in Python.+
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots==+== Student job for data visualization ==
  
-In the context of the European research project RoboHow.Cog [1,2] we +In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materialsTo present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts in terms of interactive web applicationsYour task would be to design and develop visualization tools that allow the interaction with the data of the projectYou will work with Javascript/AngularJS/NodeJS and MongoDBso it would be helpful if you already have experience in those fields. Creativity in developing new visualizations is demanded just as much as good programming skills.
-are investigating methods for combining multimodal sources of knowledge (e.gvideo, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms +
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Perspective of future BA/MA topics in this project!
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+
  
-This HiWi-Position can serve as a starting point for future Bachelor'sMaster's or Diploma Theses.+If you're interestedcontact [[team:mareike_picklum|Mareike Picklum]]
  
-Tasks: +== 3D Model / Material / Lightning Developer (Student Job / HiWi)== 
-  * Implementation of an interface to the Robot Operating System (ROS). + {{ :research:kitchen_unreal.jpg?200|}} 
-  * Linkage of the knowledge base to the executive of the robot. +
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+
  
-Requirements: +Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. 
-  * Studies in Computer Science (Bachelor's, Master'or Diploma) +
-  * Basic skills in Artificial Intelligence +
-  * Optional: basic skills in Probability Theory +
-  * Optional: basic skills in Machine Learning +
-  * Good programming skills in Python and Java+
  
-Hours10-20 h/week+BonusWorking with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
  
-Contact[[team:daniel_nyga|Daniel Nyga]]+Requirements: 
 +  * Experience with Blender / Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development
  
-[1] www.robohow.eu\\ 
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA 
  
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA/HiWi)== +Contact[[team:andrei_haidu|Andrei Haidu]]
- {{ :research:gz_env1.png?200|}} +
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.+== Unreal Engine Editor Developer (Student Job / HiWi)== 
 + {{ :research:unreal_editor.png?200|}} 
  
-Requirements: +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].
-  * Good programming skills in C/C++ +
-  * Basic physics/rendering engine knowledge +
-  * Gazebo simulator basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
- 
-== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== 
- {{ :research:eye_tracker.png?200|}}  
- 
-Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. 
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * Gazebo simulator basic tutorials+  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with Unreal Engine API
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== +== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
- {{ :research:leap_motion.jpg?200|}} + {{ :research:unreal_ros_pr2.png?100|}} 
  
-Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]], by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. +Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
- +
-The tracked hand can then be used as input for the Kitchen Activity Games framework.+
  
 Requirements: Requirements:
   * Good programming skills in C/C++   * Good programming skills in C/C++
 +  * Basic physics/rendering engine knowledge
 +  * Basic ROS knowledge
 +  * UE4 basic tutorials
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Fluid Simulation in Gazebo (BA/MA)== 
- {{ :research:fluid.png?200|}}  
  
-[[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines (ODE, Bullet etc.), however in some cases fluids are preferred in order to simulate as realistically as possible the given environment.+== Realistic Grasping using Unreal Engine (BA/MA/HiWi==
  
-Currently there is an [[http://gazebosim.org/tutorials?tut=fluids&cat=physics|experimental version]] of fluids  in Gazebo, using the [[http://onezero.ca/fluidix/|Fluidix]] library to run the fluids computation on the GPU.+{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
  
-The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present +The objective of the project is to implement var
-and should be implemented (PCISPH/IISPH).+ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]
  
-The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces).+The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.
  
-Another topic would be the visualization of the fluidcurrently is done by rendering every particleFor the rendering engine [[http://www.ogre3d.org/|OGRE]] is used.+In order to improve the ease of manipulating objects the user should 
 +be able to switch during runtime the type of grasp (pinch, power 
 +graspprecision grip etc.) he/she would like to use. 
 +   
 +Requirements:  
 +  * Good programming skills in C++ 
 +  * Good knowledge of the Unreal Engine API 
 +  * Experience with skeletal control / animations 3D models in Unreal Engine.
  
-Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo.  
- 
-Requirements: 
-  * Good programming skills in C/C++ 
-  * Interest in Fluid simulation 
-  * Basic physics/rendering engine knowledge 
-  * Gazebo simulator and Fluidix basic tutorials 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 +Contact: [[team/andrei_haidu|Andrei Haidu]]




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ai-office@cs.uni-bremen.de

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