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jobs [2015/03/12 09:28] – [Theses and Jobs] jworch | jobs [2018/07/19 10:53] – [Open researcher positions] nyga | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | == Doctoral Candidate / Research Associate == | ||
+ | As a research associate at the Institute for Artificial Intelligence, | ||
+ | In particular, your challenges comprise the following: | ||
+ | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | ||
+ | * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, | ||
+ | * self-organized and ambitious work both individually and in a team of researchers, | ||
+ | * the contribution to authoring of research grant proposals. | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques | + | Prerequisites: |
+ | * Successfully completed Master' | ||
+ | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/ | ||
+ | * very good programming skills in the Python/ | ||
+ | * experience in natural-language understanding and semantic modeling helpful. | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing | + | Besides |
- | Requirements: | + | Research associate |
- | * Skills in numerical optimization algorithms | + | with the Institute for Artificial Intelligence |
- | * Good programming skills in Python and C/C++ | + | at the University of Bremen, Germany, |
- | Contact: [[team: | + | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. |
- | == Online Learning of Markov Logic Networks | + | Please send your application (cover letter, CV, certificates, |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking | ||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant | ||
- | Markov Logic Networks (MLNs) combine | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: | + | == Student job for data visualization |
- | In the context | + | In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materials. To present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts in terms of interactive web applications. Your task would be to design and develop visualization tools that allow the interaction with the data of the project. You will work with Javascript/ |
- | are investigating methods for combining multimodal sources | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Perspective |
- | development and the integration | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor's, Master' | + | If you're interested, contact [[team: |
- | Tasks: | + | == 3D Model / Material / Lightning Developer |
- | * Implementation of an interface to the Robot Operating System | + | {{ : |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | + | Developing and improving existing 3D models |
- | * Studies | + | |
- | * Basic skills | + | |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python | + | |
- | Hours: 10-20 h/week | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | Contact: [[team: | + | Requirements: |
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
- | [1] www.robohow.eu\\ | ||
- | [2] http:// | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | | + | |
- | Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | + | == Unreal Engine Editor Developer (Student Job / HiWi)== |
+ | | ||
- | Requirements: | + | Creating new user interfaces (panel customization) for various internal plugins using the Unreal |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/rendering engine knowledge | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | ||
- | |||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
- | {{ : | ||
- | |||
- | Integrating the eye tracker in the [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Gazebo simulator basic tutorials | + | * Familiar with the [[https:// |
+ | * Familiar with Unreal Engine API | ||
Contact: [[team: | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | == Integrating PR2 in the Unreal Game Engine Framework |
- | {{ :research:leap_motion.jpg?200|}} | + | {{ :research:unreal_ros_pr2.png?100|}} |
- | Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]], by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. | + | Integrating |
- | + | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | ||
- | {{ : | ||
- | [[http://gazebosim.org/ | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
- | Currently there is an [[http://gazebosim.org/ | + | {{ |
- | The computational method for the fluid simulation | + | The objective of the project |
- | and should be implemented (PCISPH/IISPH). | + | ious human-like grasping approaches in a game developed using [[https:// |
- | The interaction between | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting |
- | Another topic would be the visualization | + | In order to improve |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations | ||
- | Here is a [[https:// | ||
- | |||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Interest in Fluid simulation | ||
- | * Basic physics/ | ||
- | * Gazebo simulator and Fluidix basic tutorials | ||
- | |||
- | Contact: [[team: | ||
+ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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