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jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidu | jobs [2024/05/02 10:51] – [Theses and Student Jobs] kording | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | {{blog>: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution. | + | < |
+ | <div style=" | ||
+ | </ | ||
- | Requirements: | ||
- | * Skills in numerical optimization algorithms | ||
- | * Good programming skills in Python and C/C++ | ||
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor' | ||
- | Markov Logic Networks | + | |
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | * Experience in Machine Learning. | + | * Good C++ programming skills |
- | * Experience with statistical relational learning | + | * Familiar with skeletal animations |
- | * Good programming skills in Python. | + | * Experience with simulators/ |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | are investigating methods | + | 8+ hours per week for up to 1 year (paid). |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration of probabilistic methods | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible |
- | Tasks: | + | Contact: [[team: |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | --></ |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | + | < |
- | * Studies in Computer Science | + | == Mesh Editing / Mesh Segmentation/ |
- | * Basic skills in Artificial Intelligence | + | {{ :research:human_hand_cutting.png? |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | |
- | Contact: [[team: | + | Requirements: |
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender / Maya (or other) | ||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
- | [1] www.robohow.eu\\ | ||
- | [2] http:// | ||
+ | < | ||
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == Depth-Adaptive Superpixels | + | Developing and improving existing or new 3D (static/skeletal) |
- | {{ : | + | models in Blender / Maya (or other). Further importing and testing |
- | We are currently investigating a new set of sensors | + | models against Unreal Engine. |
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
- | * Basic knowledge of image processing | + | * Experience with Blender / Maya (or other) |
- | * Good programming skills in C/C++. | + | * Knowledge of Unreal Engine material |
- | * Experience | + | * Familiar with version-control systems (git) |
+ | * Able to work independently | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | == Physical Simulation of Humans (BA/MA)== | + | **Motivation:** |
- | | + | |
- | For tracking people, the use of particle filters | + | With robotics playing a significant role in various domains, simulation |
- | Requirements: | + | {{:multiformat.png? |
- | * Good programming skills in C/C++ | + | |
- | * Optional: Experience in working with physics libraries such as Bullet | + | |
- | Contact: [[team: | + | **Task Description:** |
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | The objective of this project is to develop |
- | | + | |
- | Developing new activities | + | - Create a model to represent |
+ | - Implement import functions | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | Requirements: | + | **Requirements: |
- | * Good programming skills in C/C++ | + | |
- | | + | |
- | | + | |
- | Contact: [[team: | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | Contact: [[team:hoang_giang_nguyen|Giang Nguyen]] |
- | | + | |
- | Integrating the eye tracker in the [[http:// | + | == Generating Comics about Everyday Experiences |
- | Requirements: | + | Summary: |
- | * Good programming skills | + | * Query experience data from an existing database |
- | * Gazebo simulator basic tutorials | + | * Retrieve situations of interest |
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
- | {{ : | ||
- | Improving the skeletal tracking offered by the [[https:// | + | == Integration von common-sense anhand eines alltäglichen Beispiels |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | In dieser Arbeit soll anhand eines alltäglichen Beispiels (einem Roboter, der verschiedene Schneideaktionen ausführen können soll), common-sense Wissen in eine bestehende Wissensbasis integriert werden. Dazu soll der ATOMIC Datensatz betrachtet werden (https:// |
- | Requirements: | + | Die Aufgaben dazu sind: |
- | * Good programming skills | + | * Einarbeitung |
+ | * Einarbeitung in Owlready und entitity linking | ||
+ | * Erstellung von Kompetenzfragen und Evaluierung der Integration | ||
- | Contact: [[team: | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | | + | |
- | [[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
- | Currently there is an [[http://gazebosim.org/ | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding | ||
+ | The spoken language | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Contact: [[team: |
- | and should be implemented (PCISPH/IISPH). | + | --></html> |
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques | + | == Development of Modules for Robot Perception (Student Job / HiWi) == |
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
- | Another topic would be the visualization | + | Requirements: |
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding | ||
- | Here is a [[https://vimeo.com/104629835|video]] example | + | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. |
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential | ||
+ | |||
+ | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Interest | + | * Experience |
- | * Basic physics/ | + | |
- | * Gazebo simulator | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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