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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | {{blog>: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, | + | < |
+ | <div style=" | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor' | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | < |
+ | == Lisp / CRAM support assistant | ||
- | Markov Logic Networks (MLNs) combine | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | |
- | are investigating methods for combining multimodal sources of knowledge | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration of probabilistic methods | + | * Good knowledge |
+ | * Familiar with Blender / Maya (or other) | ||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Developing and improving existing |
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | Tasks: | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | * Implementation | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support | + | |
Requirements: | Requirements: | ||
- | * Studies in Computer Science | + | * Experience with Blender / Maya (or other) |
- | * Basic skills in Artificial Intelligence | + | * Knowledge of Unreal Engine material / lightning development |
- | * Optional: basic skills in Probability Theory | + | * Familiar with version-control systems (git) |
- | * Optional: basic skills in Machine Learning | + | * Able to work independently with minimal supervision |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
+ | --></html> | ||
- | Contact: [[team: | + | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == |
- | [1] www.robohow.eu\\ | + | **Motivation:** |
- | [2] http:// | + | |
+ | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable. | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | + | {{:multiformat.png?400|}} |
- | {{ :research: | + | |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | |
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... | + | **Task Description: |
- | Requirements: | + | The objective |
- | * Basic knowledge | + | |
- | * Good programming skills in C/C++. | + | |
- | * Experience with CUDA is helpful | + | |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | |
+ | | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
+ | **Requirements: | ||
- | == Physical Simulation of Humans (BA/MA)== | + | * A strong passion for robotics. |
- | {{ : | + | * Dedication to the chosen topic. |
+ | * Eager to learn. | ||
- | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented. | + | Contact: [[team: |
- | Requirements: | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | * Good programming skills in C/C++ | + | |
- | * Optional: Experience in working with physics libraries such as Bullet | + | |
- | Contact: [[team: | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | | + | |
- | Developing new activities and improving the current simulation framework done under the [[http:// | ||
- | Requirements: | + | == Übersetzung einer globalen Produktklassifikation |
- | * Good programming skills | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https:// |
- | == Integrating Eye Tracking | + | Die Aufgaben dazu sind: |
- | {{ : | + | * Einarbeitung |
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können | ||
- | Integrating the eye tracker in the [[http:// | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | == Nutzung von chatGPT zur Erstellung von spezifischen Wissensbasen |
- | {{ : | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | In dieser Arbeit soll chatGPT (oder ähnliche Tools) genutzt werden, um maschinenlesbares Wissen für eine neue Aufgabe zu erstellen. Dabei sollen z.B. Umgebungsmerkmale und semantische Relationen abgefragt werden können. Die Arbeit soll geeignete prompts zur Erstellung solcher Wissensbasen erarbeiten. Die Informationen sollen anschließend per script extrahiert werden, so dass Agenten sie nutzen können. |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | Die Aufgaben dazu sind: |
+ | * Einarbeitung in Prompting mit chatGPT o.ä. | ||
+ | * Einarbeitung in Web Scraping und NLP parsing | ||
+ | * Einarbeitung in Owlready und basic entitity linking | ||
+ | * Erstellung eines guides zum prompten von chatGPT, das anhand von einem Beispiel evaluiert wird | ||
+ | * Erstellung eines Jupyter Notebooks mit einem Beispiel | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | == Fluid Simulation in Gazebo | + | < |
- | {{ :research:fluid.png?200|}} | + | == Development of Modules for Robot Perception |
+ | In our research | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | [[http://gazebosim.org/ | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Currently there is an [[http:// | + | Contact: |
+ | --></html> | ||
- | The computational method | + | == Development of Modules |
- | and should be implemented (PCISPH/IISPH). | + | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. |
+ | We are offering multiple Hiwi positions | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces | + | Requirements: |
+ | * Solid experience in python | ||
+ | * Basic understanding of the ROS middleware | ||
+ | * Basic understanding of computer vision methods | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | + | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. |
- | Here is a [[https://vimeo.com/104629835|video]] example | + | Contact: [[team: |
+ | -- | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential | ||
+ | |||
+ | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Interest | + | * Experience |
- | * Basic physics/ | + | |
- | * Gazebo simulator | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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