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jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidujobs [2024/01/26 13:22] – [Theses and Student Jobs] pmania
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 ~~NOTOC~~ ~~NOTOC~~
-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
 +=====Open researcher positions=====
  
 +{{blog>:jobs?3&date&footer&firstseconly&readmore}}
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== 
  
-In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+<html> 
 +<div style="width:100%;border-bottom:10px solid #DCDFE3;margin-bottom:80px;"></div> 
 +</html>
  
-Requirements: 
-  * Skills in numerical optimization algorithms 
-  * Good programming skills in Python and C/C++ 
  
-Contact: [[team:daniel_nyga|Daniel Nyga]] 
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+=====Theses and Student Jobs===== 
 +If you are looking for a bachelor's/master's thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-Markov Logic Networks (MLNscombine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch modei.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+ 
 +<html><!-- 
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi== 
 + 
 +Implementing physics-based grasping models in virtual environments, 
 +using Manus VR.
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good C++ programming skills 
-  * Experience with statistical relational learning (e.g. MLNsis helpful. +  * Familiar with skeletal animations 
-  * Good programming skills in Python.+  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
  
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots==+<html><!-- 
 +== Lisp / CRAM support assistant (HiWi==
  
-In the context of the European research project RoboHow.Cog [1,2] we +Technical support for the group for Lisp and the CRAM framework\\ 
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms +8+ hours per week for up to 1 year (paid).
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Requirements: 
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge
  
-This HiWi-Position can serve as starting point for future Bachelor'sMaster's or Diploma Theses.+The student will be introduced to the CRAM framework at the beginning of the job, which is robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework peopleexplaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-Tasks+Contact[[team:gayane_kazhoyan|Gayane Kazhoyan]] 
-  * Implementation of an interface to the Robot Operating System (ROS). +--></html>
-  * Linkage of the knowledge base to the executive of the robot. +
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+
  
-Requirements: +<html><!-- 
-  * Studies in Computer Science (Bachelor's, Master's or Diploma+== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
-  * Basic skills in Artificial Intelligence + {{ :research:human_hand_cutting.png?150|}}
-  * Optionalbasic skills in Probability Theory +
-  * Optionalbasic skills in Machine Learning +
-  * Good programming skills in Python and Java+
  
-Hours: 10-20 h/week+ Editing and cutting a human mesh into different parts in Blender Maya (or other).
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Requirements: 
 +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender / Maya (or other) 
 + 
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-[1] www.robohow.eu\\ 
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA 
  
 +<html><!--
 +== 3D Animation and Modeling (Student Job / HiWi)==
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-== Depth-Adaptive Superpixels (BA/MA)== +Developing and improving existing or new 3D (static/skeletal
- {{ :research:dt_dasp.png?200|}} +models in Blender / Maya (or other). Further importing and testing the 
-We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image cameraWithin this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel.+models against Unreal Engine.
  
-Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ...+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Basic knowledge of image processing +  * Experience with Blender / Maya (or other) 
-  * Good programming skills in C/C++. +  * Knowledge of Unreal Engine material lightning development 
-  * Experience with CUDA is helpful+  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]]+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
 +== Scene Format Conversion Tool for Robotics Simulation (MA Thesis) ==
  
-== Physical Simulation of Humans (BA/MA)== +**Motivation:**
- {{ :research:human_model.png?200|}}+
  
-For tracking peoplethe use of particle filters is a common approachHoweverthe quality of those filters heavily depends on the way particles are spreadIn this thesis, a library for the physical simulation of a human model is to be implemented.+With robotics playing a significant role in various domainssimulation is essential for developing and testing algorithmsMultiple simulators are availableeach with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulatorsTherefore, a versatile parser that can convert scene descriptions between these formats is highly valuable.
  
-Requirements: +{{:multiformat.png?400|}}
-  * Good programming skills in C/C++ +
-  * Optional: Experience in working with physics libraries such as Bullet+
  
-Contact[[team:jan-hendrik_worch|Jan-Hendrik Worch]]+**Task Description:**
  
-== Kitchen Activity Games in Realistic Robotic Simulator (BA/MA/HiWi)== +The objective of this project is to develop universal parser capable of converting scene descriptions between common formats. The following key steps are involved:
- {{ :research:gz_env1.png?200|}} +
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.+  - Create a model to represent and store the scene graph. 
 +  - Implement import functions for the model to handle scene descriptions in any of the supported formats. 
 +  - Implement export functions for the model to generate scene descriptions in any of the supported formats.
  
-Requirements: +**Requirements:**
-  * Good programming skills in C/C++ +
-  Basic physics/rendering engine knowledge +
-  Gazebo simulator basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+  * A strong passion for robotics. 
 +  * Dedication to the chosen topic. 
 +  * Eager to learn.
  
-== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== +Contact[[team:hoang_giang_nguyen|Giang Nguyen]]
- {{ :research:eye_tracker.png?200|}} +
  
-Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred.+== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
-Requirements+Summary
-  * Good programming skills in C/C++ +  * Query experience data from an existing database 
-  * Gazebo simulator basic tutorials+  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-== Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== 
- {{ :research:leap_motion.jpg?200|}}  
  
-Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]], by using two devices (one tracking vertically the other horizontallyand switching between them to the one that has the best current view of the hand.+== Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis==
  
-The tracked hand can then be used as input for the Kitchen Activity Games framework.+In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https://gpc-browser.gs1.org/) einsehbar. Anschließend soll in einem Jupyter Notebook anhand eines Beispiels gezeigt werden, wie andere Ontologien mit der erstellten Taxonomie verbunden werden können.
  
-Requirements+Die Aufgaben dazu sind
-  * Good programming skills in C/C+++  * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 
 +  * Einarbeitung in Owlready und Erstellen der Taxonomie 
 +  * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt)
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
-== Fluid Simulation in Gazebo (BA/MA)== +Contact[[team:michaela_kümpel|Michaela Kümpel]]
- {{ :research:fluid.png?200|}} +
  
-[[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines (ODE, Bullet etc.), however in some cases fluids are preferred in order to simulate as realistically as possible the given environment. 
  
-Currently there is an [[http://gazebosim.org/tutorials?tut=fluids&cat=physics|experimental version]] of fluids  in Gazebousing the [[http://onezero.ca/fluidix/|Fluidix]] library to run the fluids computation on the GPU.+<html><!-- 
 +== Development of Modules for Robot Perception (Student Job HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. 
 +In this contextwe are offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics)however newer and better methods based on SPH are currently present +Requirements: 
-and should be implemented (PCISPH/IISPH).+  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference.
  
-The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces).+Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html>
  
-Another topic would be the visualization of the fluidcurrently is done by rendering every particleFor the rendering engine [[http://www.ogre3d.org/|OGRE]] is used.+== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research groupwe focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation 
 +We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http://robokudo.ai.uni-bremen.de/|RoboKudo]], which contains many algorithms for computer vision problems (mainly Python).
  
-Here is [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo+Requirements: 
 +  * Solid experience in python and object-oriented programming 
 +  * Basic understanding of the ROS middleware and Linux 
 +  * Basic understanding of computer vision methods 
 + 
 +The spoken language in this job is german or english, based on your preference. Work can be done fully remote. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 +-- 
 + 
 +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create digital twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Interest in Fluid simulation +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
-  * Basic physics/rendering engine knowledge +
-  * Gazebo simulator and Fluidix basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




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