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jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidu | jobs [2023/06/22 06:00] – dkastens | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | {{blog>: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution. | + | < |
+ | <div style=" | ||
+ | </ | ||
- | Requirements: | ||
- | * Skills in numerical optimization algorithms | ||
- | * Good programming skills in Python and C/C++ | ||
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | ||
- | Requirements: | + | < |
- | * Experience | + | == Physics-based grasping |
- | * Experience | + | |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | Implementing physics-based grasping models in virtual environments, |
+ | using Manus VR. | ||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | Contact: [[team: |
+ | --></ | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | ||
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | < |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | == Lisp / CRAM support assistant (HiWi) == |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Technical support |
- | + | 8+ hours per week for up to 1 year (paid). | |
- | Tasks: | + | |
- | * Implementation of an interface | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good programming skills |
- | * Basic skills in Artificial Intelligence | + | * Basic ROS knowledge |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
+ | --></ | ||
- | [1] www.robohow.eu\\ | + | < |
- | [2] http://www.youtube.com/watch?v=0eIryyzlRwA | + | == Mesh Editing |
+ | {{ : | ||
+ | | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | + | Requirements: |
- | | + | * Good knowledge in 3D Modeling |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect | + | * Familiar |
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... | + | Contact: [[team/ |
+ | --></ | ||
- | Requirements: | ||
- | * Basic knowledge of image processing | ||
- | * Good programming skills in C/C++. | ||
- | * Experience with CUDA is helpful | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | < |
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | | ||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | == Physical Simulation | + | Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/ |
- | {{ : | + | |
- | + | ||
- | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Optional: Experience in working | + | * Knowledge of Unreal Engine material / lightning development |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | {{ : | + | |
- | Developing new activities and improving the current simulation framework done under the [[http:// | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position | ||
+ | * Generate a PDF summarizing | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | In this thesis, |
- | {{ :research: | + | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. |
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Integrating the eye tracker in the [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Knowledge about sensor data processing |
- | * Gazebo simulator basic tutorials | + | * Interest |
+ | * Work with KnowRob knowledge processing framework | ||
- | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | == Integration von Nährwertangaben für Rezepte in bestehende Website |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | Requirements: | + | Die Aufgaben dazu sind: |
- | * Good programming skills in C/C++ | + | * Vergleich von bestehenden Lösungen. |
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | Contact: [[team: | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | | + | |
- | [[http:// | ||
- | Currently there is an [[http:// | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
- | The computational method for the fluid simulation | + | Requirements: |
- | and should be implemented (PCISPH/ | + | * Experience in C++. |
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Contact: [[team: |
+ | --></ | ||
- | Another topic would be the visualization | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Here is a [[https:// | + | Therefore, we are currently offering multiple Hiwi positions |
+ | * Modelling | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Interest | + | * Experience |
- | * Basic physics/ | + | |
- | * Gazebo simulator | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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