Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidu | jobs [2023/06/20 04:15] – dkastens | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | {{blog>: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution. | ||
- | Requirements: | + | < |
- | * Skills | + | == Physics-based grasping |
- | * Good programming skills in Python and C/C++ | + | |
- | Contact: [[team: | + | Implementing physics-based grasping models in virtual environments, |
+ | using Manus VR. | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | + | Contact: [[team: |
+ | --></ | ||
- | Requirements: | ||
- | * Experience in Machine Learning. | ||
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | ||
- | * Good programming skills in Python. | ||
- | Contact: [[team: | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | Requirements: |
+ | * Good programming skills in Common Lisp | ||
+ | * Basic ROS knowledge | ||
- | In the context | + | The student will be introduced to the CRAM framework at the beginning |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Contact: [[team: |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | --></ |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | Tasks: | + | Editing and cutting a human mesh into different parts in Blender / Maya (or other). |
- | * Implementation of an interface to the Robot Operating System | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good knowledge |
- | * Basic skills in Artificial Intelligence | + | * Familiar with Blender / Maya (or other) |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team/ |
+ | --></html> | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | < |
- | [2] http://www.youtube.com/ | + | == 3D Animation and Modeling (Student Job / HiWi)== |
+ | {{ : | ||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | + | Bonus: Working |
- | | + | |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect | + | |
- | + | ||
- | Since the current implementation of DASP is not very performant | + | |
Requirements: | Requirements: | ||
- | * Basic knowledge of image processing | + | * Experience with Blender / Maya (or other) |
- | * Good programming skills in C/C++. | + | * Knowledge of Unreal Engine material |
- | * Experience | + | * Familiar with version-control systems (git) |
+ | * Able to work independently | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
- | == Physical Simulation | + | Summary: |
- | {{ : | + | * Query experience data from an existing database |
+ | * Retrieve situations | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented. | + | Contact: [[team: |
- | Requirements: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | * Good programming skills in C/C++ | + | |
- | * Optional: Experience in working with physics libraries such as Bullet | + | |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | The focus of the thesis would be two-fold: |
- | {{ : | + | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing |
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Developing new activities and improving the current simulation framework done under the [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge about sensor data processing |
- | * Basic physics/ | + | * Interest in model construction from sensory data |
- | * Gazebo simulator basic tutorials | + | * Work with KnowRob knowledge processing framework |
- | Contact: [[team: | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | | + | |
- | Integrating the eye tracker | + | == Integration von Nährwertangaben für Rezepte |
- | Requirements: | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | * Good programming skills in C/C++ | + | |
- | * Gazebo simulator basic tutorials | + | Die Aufgaben dazu sind: |
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | | + | |
- | Improving the skeletal tracking offered by the [[https:// | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Experience |
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
- | == Fluid Simulation in Gazebo | + | == Game Engine Developer and 3D-Modelling |
- | {{ :research: | + | A recent development in the field of AI is the usage of photorealistic simulations, |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | [[http:// | + | Therefore, we are currently offering multiple Hiwi positions |
- | + | * Modelling of objects | |
- | Currently there is an [[http:// | + | * Creation |
- | + | ||
- | The computational method | + | |
- | and should be implemented (PCISPH/ | + | |
- | + | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | |
- | + | ||
- | Another topic would be the visualization | + | |
- | + | ||
- | Here is a [[https:// | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Interest | + | * Experience |
- | * Basic physics/ | + | |
- | * Gazebo simulator | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: