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jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidu | jobs [2023/06/19 13:35] – [Open researcher positions] dziomba | ||
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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | **PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)** | ||
- | == GPU-based Parallelization | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. |
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations | + | In pursuit |
- | Requirements: | + | With cutting-edge laboratories |
- | * Skills in numerical optimization algorithms | + | |
- | * Good programming skills in Python | + | |
- | Contact: [[team: | + | We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | **Research tasks:** |
+ | * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) | ||
+ | * Modular and transparent robot plans for simple meal preparation tasks | ||
+ | * Learning and representation of, or reasoning with " | ||
+ | * Simulation | ||
+ | * Automated programming | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction | ||
+ | * Design and implementation of knowledge services | ||
- | Requirements: | + | **Your ideal profile:** |
- | * Experience | + | * University degree |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Outstanding academic achievements |
- | * Good programming skills | + | * Profound knowledge in the development of complex software systems, ideally in the field of robotics |
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
- | Contact: | + | Please find the complete job description under the [[https:// |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | ==HiWi-Position: | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | < |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), | + | == Physics-based grasping |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Implementing physics-based grasping models |
- | development and the integration of probabilistic methods | + | using Manus VR. |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Tasks: | + | Contact: [[team: |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | --></ |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | ||
- | * Basic skills in Artificial Intelligence | ||
- | * Optional: basic skills in Probability Theory | ||
- | * Optional: basic skills in Machine Learning | ||
- | * Good programming skills in Python and Java | ||
- | Hours: 10-20 h/week | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | Contact: [[team: | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
- | [1] www.robohow.eu\\ | + | Requirements: |
- | [2] http:// | + | * Good programming skills in Common Lisp |
+ | * Basic ROS knowledge | ||
+ | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
- | | + | --></ |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | |
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | |||
+ | | ||
Requirements: | Requirements: | ||
- | * Basic knowledge | + | * Good knowledge in 3D Modeling |
- | * Good programming skills | + | * Familiar |
- | * Experience | + | |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] |
+ | --></ | ||
- | == Physical Simulation of Humans | + | < |
- | {{ :research:human_model.png?200|}} | + | == 3D Animation and Modeling |
+ | {{ :research:kitchen_unreal.jpg? | ||
- | For tracking people, | + | Developing and improving existing or new 3D (static/ |
+ | models in Blender / Maya (or other). Further importing and testing | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Optional: Experience in working | + | * Knowledge of Unreal Engine material / lightning development |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | {{ : | + | |
- | Developing new activities and improving the current simulation framework done under the [[http:// | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position | ||
+ | * Generate a PDF summarizing | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | The focus of the thesis would be two-fold: |
- | | + | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. |
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Integrating the eye tracker in the [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Knowledge about sensor data processing |
- | * Gazebo simulator basic tutorials | + | * Interest |
+ | * Work with KnowRob knowledge processing framework | ||
- | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | == Integration von Nährwertangaben für Rezepte in bestehende Website |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | Requirements: | + | Die Aufgaben dazu sind: |
- | * Good programming skills in C/C++ | + | * Vergleich von bestehenden Lösungen. |
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | Contact: [[team: | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | | + | |
- | [[http:// | ||
- | Currently there is an [[http:// | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
- | The computational method for the fluid simulation | + | Requirements: |
- | and should be implemented (PCISPH/ | + | * Experience in C++. |
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Contact: [[team: |
+ | --></ | ||
- | Another topic would be the visualization | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Here is a [[https:// | + | Therefore, we are currently offering multiple Hiwi positions |
+ | * Modelling | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Interest | + | * Experience |
- | * Basic physics/ | + | |
- | * Gazebo simulator | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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