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jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidu | jobs [2019/11/25 07:49] – [Open researcher positions] pmania | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | * [[https:// | ||
+ | * The position is a three-year fixed term position in the research area of Perception / Knowledge Representation / Reasoning | ||
+ | * [[https:// | ||
+ | * Situated in the https:// | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution. | ||
- | Requirements: | ||
- | * Skills in numerical optimization algorithms | ||
- | * Good programming skills in Python and C/C++ | ||
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | == Visualization support assistant |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods | + | Implementing a visualization |
Requirements: | Requirements: | ||
- | * Experience in Machine Learning. | + | |
- | * Experience | + | * Familiar with Javascript |
- | * Good programming skills in Python. | + | |
+ | * Familiar | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:mareike_picklum|Mareike Picklum]] |
- | ==HiWi-Position: | + | == Knowledge-enabled PID Controller |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Implementing a force-, velocity- and impulse-based PID controller |
- | are investigating methods | + | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. |
+ | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development | + | * Good C++ programming skills |
+ | * Familiar with PID controllers | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Contact: [[team: |
- | Tasks: | + | == Natural Physics-based Grasping in Virtual Environments |
- | * Implementation of an interface to the Robot Operating System | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | Implementing physics-based grasping models |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | from various devices such as OptiTrack or Valve Index. |
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Good C++ programming skills |
- | * Basic skills in Artificial Intelligence | + | * Familiar with skeletal animations |
- | * Optional: basic skills in Probability Theory | + | * Experience with simulators/ |
- | * Optional: basic skills in Machine Learning | + | * Familiar with Unreal Engine API |
- | * Good programming skills in Python and Java | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team: | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | [1] www.robohow.eu\\ | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | [2] http:// | + | 8+ hours per week for up to 1 year (paid). |
+ | Requirements: | ||
+ | * Good programming skills in Common Lisp | ||
+ | * Basic ROS knowledge | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | + | The student will be introduced to the CRAM framework at the beginning |
- | {{ : | + | |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect | + | |
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project | + | Contact: [[team: |
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | |||
+ | | ||
Requirements: | Requirements: | ||
- | * Basic knowledge | + | * Good knowledge in 3D Modeling |
- | * Good programming skills | + | * Familiar |
- | * Experience | + | |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] |
+ | --></ | ||
+ | < | ||
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == Physical Simulation of Humans (BA/MA)== | + | Developing and improving existing 3D models in Blender |
- | {{ : | + | |
- | For tracking people, the use of particle filters is a common approach. However, | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Optional: Experience in working | + | * Knowledge of Unreal Engine material / lightning development |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently | ||
- | Contact: [[team: | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | ||
- | {{ : | ||
- | Developing new activities and improving | + | Contact: [[team: |
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
+ | |||
+ | Integrating | ||
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
* Basic physics/ | * Basic physics/ | ||
- | * Gazebo simulator | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
- | {{ : | ||
- | Integrating the eye tracker in the [[http://gazebosim.org/ | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
- | Requirements: | + | {{ : |
- | * Good programming skills in C/C++ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | {{ : | + | |
- | Improving | + | In order to improve |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
- | Requirements: | + | Contact: [[team/ |
- | * Good programming skills in C/C++ | + | --></html> |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | < |
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | | ||
- | == Fluid Simulation in Gazebo | + | Creating new user interfaces |
- | | + | |
- | [[http:// | ||
- | Currently there is an [[http:// | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https://docs.unrealengine.com/latest/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Contact: [[team: |
- | and should be implemented (PCISPH/ | + | |
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
- | Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo. | + | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== |
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Interest in Fluid simulation | + | * Familiar with Unreal Engine API |
- | * Basic physics/rendering engine knowledge | + | * Familiar with HTML5 and JavaScript |
- | * Gazebo simulator and Fluidix | + | * Familiar with the [[https:// |
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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