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jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidu | jobs [2018/07/19 10:53] – [Open researcher positions] nyga | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | == Doctoral Candidate / Research Associate == | ||
+ | As a research associate at the Institute for Artificial Intelligence, | ||
+ | In particular, your challenges comprise the following: | ||
+ | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | ||
+ | * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, | ||
+ | * self-organized and ambitious work both individually and in a team of researchers, | ||
+ | * the contribution to authoring of research grant proposals. | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques | + | Prerequisites: |
+ | * Successfully completed Master' | ||
+ | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/ | ||
+ | * very good programming skills in the Python/ | ||
+ | * experience in natural-language understanding and semantic modeling helpful. | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing | + | Besides |
- | Requirements: | + | Research associate |
- | * Skills in numerical optimization algorithms | + | with the Institute for Artificial Intelligence |
- | * Good programming skills in Python and C/C++ | + | at the University of Bremen, Germany, |
- | Contact: [[team: | + | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | Please send your application |
- | + | Prof. Michael Beetz, PhD\\ | |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | + | [[mailto: |
- | + | =====Theses and Student Jobs===== | |
- | Requirements: | + | If you are looking |
- | * Experience in Machine Learning. | + | |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | |
- | * Good programming skills in Python. | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | + | ||
- | ==HiWi-Position: | + | |
- | + | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | |
- | are investigating methods | + | |
- | + | ||
- | The Institute for Artificial Intelligence is hiring | + | |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | Tasks: | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | 8+ hours per week for up to 1 year (paid). |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good programming skills |
- | * Basic skills in Artificial Intelligence | + | * Basic ROS knowledge |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
+ | --></ | ||
- | [1] www.robohow.eu\\ | + | == Student job for data visualization == |
- | [2] http:// | + | |
+ | In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materials. To present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts in terms of interactive web applications. Your task would be to design and develop visualization tools that allow the interaction with the data of the project. You will work with Javascript/ | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | + | Perspective of future |
- | {{ : | + | |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within | + | |
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... | + | If you're interested, contact [[team: |
- | Requirements: | + | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== |
- | * Basic knowledge of image processing | + | {{ : |
- | * Good programming skills in C/C++. | + | |
- | * Experience with CUDA is helpful | + | |
- | Contact: [[team: | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. |
- | + | Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/ | |
- | == Physical Simulation | + | |
- | {{ : | + | |
- | + | ||
- | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Optional: Experience in working with physics libraries such as Bullet | + | * Knowledge of Unreal Engine material / lightning development |
- | Contact: [[team: | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | ||
- | {{ : | ||
- | Developing new activities and improving the current simulation framework done under the [[http:// | + | Contact: |
- | Requirements: | + | == Unreal Engine Editor Developer (Student Job / HiWi)== |
- | * Good programming skills in C/C++ | + | {{ : |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: | + | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework |
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
- | {{ : | ||
- | |||
- | Integrating the eye tracker in the [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Gazebo simulator basic tutorials | + | * Familiar with the [[https:// |
+ | * Familiar with Unreal Engine API | ||
Contact: [[team: | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | == Integrating PR2 in the Unreal Game Engine Framework |
- | {{ :research:leap_motion.jpg?200|}} | + | {{ :research:unreal_ros_pr2.png?100|}} |
- | Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]], by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. | + | Integrating |
- | + | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | ||
- | {{ : | ||
- | [[http://gazebosim.org/ | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
- | Currently there is an [[http://gazebosim.org/ | + | {{ |
- | The computational method for the fluid simulation | + | The objective of the project |
- | and should be implemented (PCISPH/IISPH). | + | ious human-like grasping approaches in a game developed using [[https:// |
- | The interaction between | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting |
- | Another topic would be the visualization | + | In order to improve |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations | ||
- | Here is a [[https:// | ||
- | |||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Interest in Fluid simulation | ||
- | * Basic physics/ | ||
- | * Gazebo simulator and Fluidix basic tutorials | ||
- | |||
- | Contact: [[team: | ||
+ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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