Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidujobs [2016/06/08 10:43] raider
Line 3: Line 3:
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
 +<html><!--
 +== Lisp / CRAM support assistant (HiWi) ==
  
 +Technical support for the group for Lisp and the CRAM framework. \\
 +5 hours per week for up to 1 year (paid).
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+Requirements: 
 +  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge
  
-In the field of Machine Learningnumerical optimization techniques play focal roleHoweveras models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+The student will be introduced to the CRAM framework at the beginning of the jobwhich is robot programming framework written in LispThe student will then be responsible for assisting not familiar with the framework peopleexplaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-Requirements+Contact[[team:gayane_kazhoyan|Gayane Kazhoyan]] 
-  * Skills in numerical optimization algorithms +--> 
-  * Good programming skills in Python and C/C+++</html>
  
-Contact: [[team:daniel_nyga|Daniel Nyga]] 
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+== Integrating PR2 in the Unreal Game Engine Framework (BA)== 
 + {{ :research:unreal_ros_pr2.png?200|}} 
  
-Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical modelsIn the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the webState-of-the-art learning techniques mostly operate in batch mode, i.eall training instances need to be known in the beginning of the learning processIn context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good programming skills in C/C++ 
-  * Experience with statistical relational learning (e.g. MLNs) is helpful. +  * Basic physics/rendering engine knowledge 
-  * Good programming skills in Python.+  * Basic ROS knowledge 
 +  * UE4 basic tutorials
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots==+== Realistic Grasping using Unreal Engine (BA/MA) ==
  
-In the context of the European research project RoboHow.Cog [1,2] we +{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms.  +
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +The objective of the project is to implement var- 
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]
  
-This HiWi-Position can serve as a starting point for future Bachelor'sMaster's or Diploma Theses.+The game consist of a household environment where a user has to execute various given tasks, such as cooking dish, setting the tablecleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.
  
-Tasks: +In order to improve the ease of manipulating objects the user should 
-  * Implementation of an interface to the Robot Operating System (ROS). +be able to switch during runtime the type of grasp (pinch, power 
-  * Linkage of the knowledge base to the executive of the robot+grasp, precision grip etc.he/she would like to use. 
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+   
 +Requirements:  
 +  * Good programming skills in C++ 
 +  * Good knowledge of the Unreal Engine API.  
 +  * Experience with skeletal control / animations / 3D models in Unreal Engine.
  
-Requirements: 
-  * Studies in Computer Science (Bachelor's, Master's or Diploma) 
-  * Basic skills in Artificial Intelligence 
-  * Optional: basic skills in Probability Theory 
-  * Optional: basic skills in Machine Learning 
-  * Good programming skills in Python and Java 
  
-Hours10-20 h/week+Contact[[team/andrei_haidu|Andrei Haidu]]
  
-Contact[[team:daniel_nyga|Daniel Nyga]]+== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
 + {{ :research:gz_env1.png?200|}} 
  
-[1] www.robohow.eu\\ +Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA+
  
 +Requirements:
 +  * Good programming skills in C/C++
 +  * Basic physics/rendering engine knowledge
 +  * Gazebo simulator basic tutorials
  
-== Depth-Adaptive Superpixels (BA/MA)== +Contact[[team:andrei_haidu|Andrei Haidu]]
- {{ :research:dt_dasp.png?200|}} +
-We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel.+
  
-Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... 
  
-Requirements: 
-  * Basic knowledge of image processing 
-  * Good programming skills in C/C++. 
-  * Experience with CUDA is helpful 
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] 
  
 +== Automated sensor calibration toolkit (BA/MA)==
  
-== Physical Simulation of Humans (BA/MA)== +Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, it is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming task, and the result depends highly on the chosen setup and the accuracy of the operator.
- {{ :research:human_model.png?200|}}+
  
-For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented.+The topic for this thesis is to develop an automated system for calibrating camerasespecially RGB-D cameras like the Kinect v2.
  
-Requirements+ {{ :kinect2_calibration_setup_small.jpg?200|}} 
-  * Good programming skills in C/C++ +The system should
-  * Optional: Experience in working with physics libraries such as Bullet+  * be independent of the camera type 
 +  * estimate intrinsic and extrinsic parameters 
 +  * calibrate depth images (case of RGB-D) 
 +  * integrate capabilities from Halcon [1] 
 +  * operate autonomously
  
-Contact[[team:jan-hendrik_worch|Jan-Hendrik Worch]]+Requirements 
 +  * Good programming skills in Python and C/C++ 
 +  * ROS, OpenCV
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA/HiWi)== +[1] http://www.halcon.de/
- {{ :research:gz_env1.png?200|}} +
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.+Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]
  
-Requirements: +/* 
-  * Good programming skills in C/C++ +== On-the-fly 3D CAD model creation (MA)==
-  Basic physics/rendering engine knowledge +
-  * Gazebo simulator basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, completing it's 3D model from multiple views improving redetection. Using the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints.
  
-== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== +Requirements: 
- {{ :research:eye_tracker.png?200|}}  +
- +
-Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. +
- +
-Requirements:+
   * Good programming skills in C/C++   * Good programming skills in C/C++
-  * Gazebo simulator basic tutorials+  * strong background in computer vision  
 +  * ROS, OpenCV, PCL
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]
  
-== Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== +== Simulation of a robots belief state to support perception(MA) ==
- {{ :research:leap_motion.jpg?200|}} +
  
-Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]]by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand.+Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possessin order to support segmentation, detection and tracking of these in the real world
  
-The tracked hand can then be used as input for the Kitchen Activity Games framework. +Requirements: 
- +
-Requirements:+
   * Good programming skills in C/C++   * Good programming skills in C/C++
 +  * strong background in computer vision 
 +  * Gazebo, OpenCV, PCL
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] 
 +*/
  
-== Fluid Simulation in Gazebo (BA/MA)== +== Multi-expert segmentation of cluttered and occluded scenes ==
- {{ :research:fluid.png?200|}} +
  
-[[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines (ODEBullet etc.)however in some cases fluids are preferred in order to simulate as realistically as possible the given environment.+Objects in a human environment are usually found in challenging scenesThey can be stacked upon eachothertouching or occludingcan be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, combining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses.
  
-Currently there is an [[http://gazebosim.org/tutorials?tut=fluids&cat=physics|experimental version]] of fluids  in Gazebousing the [[http://onezero.ca/fluidix/|Fluidix]] library to run the fluids computation on the GPU.+Requirements 
 +  * Good programming skills in C/C++ 
 +  * strong background in 3D vision  
 +  * basic knowledge of ROSOpenCV, PCL
  
-The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present +Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]
-and should be implemented (PCISPH/IISPH).+
  
-The interaction between the fluid and the rigid objects is naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces).+== Semantic Collision Checking for Planning Robot Manipulation Tasks == 
 +{{ :research:boxy_dough_rolling.png?nolink&200|}} 
 +Service robots helping humans at home shall perform manipulation tasks like wiping a table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish the 'right' type of contacts between their tools and the environment while avoiding 'wrong' contact events. The choice of what constitutes desired or undesired contact event is usually very task- and context-dependent. Unfortunately, standard robot motion planning frameworks either only search for collision-free paths or offer limited interfaces for defining desired and undesired contacts
  
-Another topic would be the visualization of the fluidcurrently is done by rendering every particle. For the rendering engine [[http://www.ogre3d.org/|OGRE]] is used.+The goal of this project is to interface existing collision checking software from MoveIt! with the robot knowledge base KnowRob to enable semantic collision checking. As a resultthe student will extend the KnowRob system by a couple of predicates which employ collision checking from MoveIt! to decide whether a given world state complies with a desired contact state
  
-Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo. +Requirements 
 +  * basic knowledge of ROS 
 +  * basic knowledge of robotics 
 +  * interest in using KnowRob and MoveIt!
  
-Requirements: +Contact[[team:georg_bartels|Georg Bartels]]
-  * Good programming skills in C/C++ +
-  * Interest in Fluid simulation +
-  * Basic physics/rendering engine knowledge +
-  * Gazebo simulator and Fluidix basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: