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jobs [2014/08/29 09:33] – [Theses and Jobs] ahaidu | jobs [2023/06/19 13:42] – [Open researcher positions] dziomba | ||
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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | == PostDoc (f/m/d) in in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)“ | ||
- | == GPU-based Parallelization | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. |
+ | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework | ||
+ | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. | ||
+ | We offer two PostDoc positions | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution. | + | **Research tasks:** |
- | Requirements: | + | As a PhD with appropriate, |
- | * Skills | + | |
- | * Good programming skills | + | |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | **Your ideal profile:** |
+ | * PhD in Computer Science (Master, University Diploma) | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
- | == Online Learning | + | Please find the complete job description under the [[https:// |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | ||
- | Requirements: | ||
- | * Experience in Machine Learning. | ||
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | ||
- | * Good programming skills in Python. | ||
- | Contact: [[team: | + | == PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine) (salary scale TV-L 13 - 100%)== |
+ | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. | ||
- | ==HiWi-Position: | + | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests. |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. |
- | are investigating methods for combining multimodal sources | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher | + | We offer three research positions |
- | development and the integration | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | ||
- | Tasks: | + | **Research tasks:** |
- | * Implementation | + | * Interpretation and analysis |
- | * Linkage | + | * Modular and transparent robot plans for simple meal preparation tasks |
- | * Support | + | * Learning and representation |
+ | * Simulation | ||
+ | * Automated programming of robot plans for the acquisition of manipulation skills | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies | ||
+ | * Design | ||
- | Requirements: | + | **Your ideal profile:** |
- | * Studies | + | * University degree |
- | * Basic skills | + | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, |
- | * Optional: basic skills | + | * Profound knowledge |
- | * Optional: basic skills | + | * Substantial know-how on AI methods |
- | * Good programming skills | + | * Excellent |
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility | ||
- | Hours: 10-20 h/week | + | Please find the complete job description under the [[https://www.uni-bremen.de/en/ |
- | Contact: [[team: | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | [1] www.robohow.eu\\ | ||
- | [2] http:// | ||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | + | Implementing physics-based grasping models in virtual environments, |
- | {{ : | + | using Manus VR. |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | |
- | Since the current implementation of DASP is not very performant | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | | + | * Good programming skills in Common Lisp |
- | | + | * Basic ROS knowledge |
- | * Experience with CUDA is helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == Physical Simulation of Humans | + | < |
- | {{ :research:human_model.png?200|}} | + | == Mesh Editing / Mesh Segmentation/ |
+ | {{ :research:human_hand_cutting.png?150|}} | ||
- | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented. | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
- | * Optional: Experience in working | + | * Familiar |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] |
+ | --></ | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | ||
- | {{ : | ||
- | Developing | + | < |
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Developing and improving | ||
+ | models in Blender / Maya (or other). Further importing and testing | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Gazebo simulator basic tutorials | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Integrating Eye Tracking | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | {{ :research: | + | |
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Integrating the eye tracker in the Gazebo based Kitchen Activity Games framework | ||
- | and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Knowledge about sensor data processing |
- | * Gazebo simulator basic tutorials | + | * Interest |
+ | * Work with KnowRob knowledge processing framework | ||
- | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | | + | |
- | Improving the skeletal tracking offered by the Leap Motion SDK, by using two devices | + | == Integration von Nährwertangaben für Rezepte in bestehende Website |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Experience |
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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