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jobs [2014/08/29 09:33] – [Theses and Jobs] ahaidu | jobs [2019/08/12 11:54] – [Theses and Student Jobs] mareikep | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques | + | == Visualization support assistant |
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing | + | Implementing |
Requirements: | Requirements: | ||
- | | + | * Good python |
- | | + | * Familiar with Javascript |
+ | * Experience | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:mareike_picklum|Mareike Picklum]] |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments |
+ | |||
+ | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | ||
+ | of the human user will be mapped | ||
+ | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
Requirements: | Requirements: | ||
- | * Experience | + | |
- | * Experience with statistical relational learning | + | * Familiar with PID controllers and control theory |
- | * Good programming skills in Python. | + | |
+ | * Experience with Unreal Engine | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | < | ||
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | ==HiWi-Position: | + | Technical support |
+ | 8+ hours per week for up to 1 year (paid). | ||
- | In the context | + | Requirements: |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | + | * Good programming skills in Common Lisp |
+ | * Basic ROS knowledge | ||
+ | |||
+ | The student will be introduced to the CRAM framework at the beginning | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Contact: [[team: |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | --></ |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | Tasks: | + | Editing and cutting a human mesh into different parts in Blender / Maya (or other). |
- | * Implementation of an interface to the Robot Operating System | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
Requirements: | Requirements: | ||
- | * Studies | + | * Good knowledge |
- | * Basic skills in Artificial Intelligence | + | * Familiar with Blender / Maya (or other) |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team/ |
+ | --></html> | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | < |
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | | ||
- | [1] www.robohow.eu\\ | + | Developing and improving existing 3D models in Blender |
- | [2] http://www.youtube.com/ | + | |
- | + | Bonus: Working | |
- | == Depth-Adaptive Superpixels (BA/MA)== | + | |
- | | + | |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect | + | |
- | + | ||
- | Since the current implementation of DASP is not very performant | + | |
Requirements: | Requirements: | ||
- | * Basic knowledge of image processing | + | * Experience with Blender / Maya (or other) |
- | * Good programming skills in C/C++. | + | * Knowledge of Unreal Engine material |
- | * Experience | + | * Familiar with version-control systems (git) |
+ | * Able to work independently | ||
- | Contact: [[team: | ||
- | == Physical Simulation of Humans (BA/MA)== | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | | + | --></ |
- | For tracking people, | + | < |
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
+ | |||
+ | Integrating | ||
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Optional: Experience in working with physics | + | * Basic physics/rendering engine knowledge |
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | ||
- | {{ : | ||
- | Developing new activities and improving the current simulation framework done under the Gazebo robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | + | == Realistic Grasping using Unreal Engine (BA/ |
- | Requirements: | + | {{ : |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | == Integrating Eye Tracking | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | {{ :research:eye_tracker.png?200|}} | + | |
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ :research:unreal_editor.png?150|}} | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
- | Integrating the eye tracker in the Gazebo based Kitchen Activity Games framework | ||
- | and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Gazebo simulator basic tutorials | + | * Familiar with the [[https:// |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
- | {{ : | ||
- | Improving the skeletal tracking offered by the Leap Motion SDK, by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== |
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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