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jobs [2014/08/29 09:33] – [Theses and Jobs] ahaidujobs [2019/01/16 14:09] – [Theses and Student Jobs] mareikep
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-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
 +=====Open researcher positions=====
 +== Doctoral Candidate / Early Stage Researcher position == 
 +As a research associate at the Institute for Artificial Intelligence, you will develop systems for automated knowledge representation and knowledge acquisition, which combine the human ability of understanding language, perceiving objects and learning from experience. In particular, intelligent robots are to be endowed with the capability of autonomously acquire knowledge in order to robustly act in human environments and competently and successfully achieve everyday human-scale tasks.  
  
 +In particular, your challenges comprise the following:
 +  * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, 
 +  * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, 
 +  * self-organized and ambitious work both individually and in a team of researchers, 
 +  * the authoring of research grant proposals.  
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+Prerequisites:  
 +  * Successfully completed Master's degree (or equivalent) in Computer Science with a major in Artificial Intelligence/Machine Learning,  
 +  * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/Markov logic networksand related formalisms,  
 +  * very good programming skills in the Python/Cython/C/C++ programming languages and respective libraries for scientific computing (numpy/scipy/sympy),  
 +  * experience in natural-language understanding and semantic modeling helpful.
  
-In the field of Machine Learningnumerical optimization techniques play a focal role. Howeveras models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing severe slow-downIn this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+Besides the willingness and ability to quickly dive into new and complex research scenarios and topicswe expect organizational skillsthe ability to work in team and high commitment and dedication to you researchVery good skills of the English language is required.
  
-Requirements: +Research associate 
-  * Skills in numerical optimization algorithms +with the Institute for Artificial Intelligence 
-  * Good programming skills in Python and C/C+++at the University of Bremen, Germany,
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible.
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+Please send your application (cover letter, CV, certificates, project references, etc) under reference number **A192/18** to: [[mailto:ai-office@cs.uni-bremen.de|ai-office@cs.uni-bremen.de]] 
 +=====Theses and Student Jobs===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
 + 
 +<html><!-
 +== Lisp / CRAM support assistant (HiWi) ==
  
-Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning processIn context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+Technical support for the group for Lisp and the CRAM framework\\ 
 +8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good programming skills in Common Lisp 
-  * Experience with statistical relational learning (e.g. MLNs) is helpful. +  * Basic ROS knowledge
-  * Good programming skills in Python.+
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots==+<html><!-- 
 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-In the context of the European research project RoboHow.Cog [1,2] we +Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Enginewhere the Materials and Lightning should be improved to be close as possible to realism
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms +
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. +
- +
-This HiWi-Position can serve as a starting point for future Bachelor's, Master's or Diploma Theses. +
- +
-Tasks: +
-  * Implementation of an interface to the Robot Operating System (ROS). +
-  * Linkage of the knowledge base to the executive of the robot. +
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+
  
 Requirements: Requirements:
-  * Studies in Computer Science (Bachelor's, Master'or Diploma+  * Experience with Blender / Maya (or other
-  * Basic skills in Artificial Intelligence +  * Knowledge of Unreal Engine material / lightning development
-  * Optional: basic skills in Probability Theory +
-  * Optional: basic skills in Machine Learning +
-  * Good programming skills in Python and Java+
  
-Hours: 10-20 h/week 
  
-Contact: [[team:daniel_nyga|Daniel Nyga]] 
- 
-[1] www.robohow.eu\\ 
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA 
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Depth-Adaptive Superpixels (BA/MA)== +== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
- {{ :research:dt_dasp.png?200|}} + {{ :research:unreal_ros_pr2.png?100|}} 
-We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel.+
  
-Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ...+Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
  
 Requirements: Requirements:
-  * Basic knowledge of image processing +  * Good programming skills in C/C++ 
-  * Good programming skills in C/C++. +  * Basic physics/rendering engine knowledge 
-  * Experience with CUDA is helpful+  * Basic ROS knowledge 
 +  * UE4 basic tutorials
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
-== Physical Simulation of Humans (BA/MA)== +== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==
- {{ :research:human_model.png?200|}}+
  
-For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented.+{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
  
-Requirements: +The objective of the project is to implement var- 
-  * Good programming skills in C/C++ +ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. 
-  * Optional: Experience in working with physics libraries such as Bullet+
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]]+The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA/HiWi)== +In order to improve the ease of manipulating objects the user should 
- {{ :research:gz_env1.png?200|}} +be able to switch during runtime the type of grasp (pinch, power 
 +grasp, precision grip etc.he/she would like to use. 
 +   
 +Requirements 
 +  * Good programming skills in C++ 
 +  * Good knowledge of the Unreal Engine API.  
 +  * Experience with skeletal control / animations / 3D models in Unreal Engine.
  
-Developing new activities and improving the current simulation framework done under the Gazebo robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. 
  
-Requirements: +Contact[[team/andrei_haidu|Andrei Haidu]] 
-  * Good programming skills in C/C++ +--></html>
-  * Basic physics/rendering engine knowledge +
-  * Gazebo simulator basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
-== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== +== Unreal Engine Editor Developer (Student Job HiWi)== 
- {{ :research:eye_tracker.png?200|}} + {{ :research:unreal_editor.png?150|}}  
 + 
 +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].
  
-Integrating the eye tracker in the Gazebo based Kitchen Activity Games framework  
-and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. 
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * Gazebo simulator basic tutorials+  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with Unreal Engine API
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== 
- {{ :research:leap_motion.jpg?200|}}  
  
-Improving the skeletal tracking offered by the Leap Motion SDK, by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. 
  
-The tracked hand can then be used as input for the Kitchen Activity Games framework.+== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== 
 + 
 + 
 +Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website.
  
 Requirements: Requirements:
-  * Good programming skills in C/C+++  * Good C++ programming skills 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with HTML5 and JavaScript 
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with basic ROS communication
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]




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