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jobs [2014/08/29 09:33] – [Theses and Jobs] ahaidu | jobs [2018/05/10 15:58] – [Theses and Student Jobs] mareikep | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | We don't have any open job offers right now. | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Skills | + | * Good programming skills |
- | * Good programming skills in Python and C/C++ | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Contact: [[team: |
+ | --></ | ||
- | Markov Logic Networks | + | == 3D Model / Material / Lightning Developer |
+ | {{ : | ||
- | Requirements: | + | Developing and improving existing 3D models |
- | * Experience | + | |
- | * Experience with statistical relational learning | + | |
- | * Good programming skills | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | + | ||
- | ==HiWi-Position: | + | |
- | + | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | + | |
- | + | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | |
- | development | + | |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | Tasks: | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | * Implementation | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support | + | |
Requirements: | Requirements: | ||
- | * Studies in Computer Science | + | * Experience with Blender / Maya (or other) |
- | * Basic skills in Artificial Intelligence | + | * Knowledge of Unreal Engine material / lightning development |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | Contact: |
- | [2] http:// | + | |
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == Depth-Adaptive Superpixels | + | Creating new user interfaces |
- | | + | |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | |
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... | ||
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with the [[https:// |
- | * Experience | + | * Familiar |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
- | == Physical Simulation of Humans (BA/MA)== | + | Integrating the [[https://www.willowgarage.com/pages/ |
- | | + | |
- | + | ||
- | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C/C++ | + | |
- | * Optional: Experience in working | + | |
- | + | ||
- | Contact: | + | |
- | + | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA/HiWi)== | + | |
- | {{ : | + | |
- | + | ||
- | Developing new activities and improving the current simulation framework done under the Gazebo robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | + | |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
* Basic physics/ | * Basic physics/ | ||
- | * Gazebo simulator | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
- | {{ : | ||
- | Integrating the eye tracker in the Gazebo based Kitchen Activity Games framework | + | == Realistic Grasping using Unreal Engine (BA/ |
- | and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | + | |
- | Requirements: | + | {{ : |
- | * Good programming skills in C/C++ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | {{ : | + | |
- | Improving | + | In order to improve |
+ | be able to switch during runtime | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
- | Requirements: | + | Contact: [[team/andrei_haidu|Andrei Haidu]] |
- | * Good programming skills in C/C++ | + | |
- | + | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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