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jobs [2014/08/29 09:21] – eye tracking theses added ahaidujobs [2022/04/25 12:20] – [Theses and Student Jobs] pmania
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-~~NOTOC~~ 
-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
 +=====Open researcher positions=====
  
 +====Research assistants (f/m/d)====
 +At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE):
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+**Research assistants (f/m/d)**
  
-In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDAare to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+Salary scale TV-L – 13 (100 %)\\ 
 +for the period to June 30, 2025.
  
-Requirements+The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, i.e. temporary science employment act). Therefore, candidates may only be considered for appointment if they still have the respective qualification periods available in accordance with § 2 (1) WissZeitVG. 
-  * Skills in numerical optimization algorithms +EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. 
-  * Good programming skills in Python and C/C+++ 
 +Successful candidates will support the expansion of the EASE central laboratory and conduct research in the following areas: 
 + 
 +**Tasks:** 
 +  * knowledge-based robot control systems 
 +  * machine learning methods to successfully perform and improve robot-based everyday activities 
 +  * representation of everyday activities and their implementation as knowledge bases and virtual environments 
 +  * Knowledge modelling, representation and construction of knowledge bases for everyday activities 
 +  * cognitive architectures for robotic agents 
 +  * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments 
 +  * web-based experimental environments based on semantic digital twins 
 +  * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob 
 +  * definitions of ontologies for everyday activities 
 + 
 +**Your ideal profile:** 
 +  * University degree in computer science (master's degree, university diploma) with above-average success or a comparable degree 
 +  * Very good academic achievements in the fields of Robotics, AI, perception, programming, etc. 
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
 +  * Substantial Know-how on AI methods in robotic applications 
 +  * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog 
 +  * Excellent English skills, both written and spoken 
 +  * Independent and committed research in close cooperation with internal and external cooperation partners 
 +  * High level of commitment, flexibility and team spirit 
 + 
 +If you think that your knowledge and skills match part of the task areas, we are looking 
 +forward to your application. 
 +We offer a team-oriented, attractive and future-oriented research environment in an interdisciplinary team with renowned national and international partners and ideal conditions for further scientific qualification. 
 + 
 +**General remarks:** 
 +The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. 
 + 
 +If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (<cryptmail>ai-office@cs.uni-bremen.de</cryptmail>). 
 + 
 +Applications including a cover letter, CV, publication list, copies of degree certificates, should be submitted citing the **reference number A92/21** to: 
 + 
 +Prof. Michael Beetz, PhD\\ 
 +Artificial Intelligence / Universität Bremen\\ 
 +Am Fallturm 1\\ 
 +28359 Bremen\\ 
 +Germany 
 + 
 +or by Email (including up to two PDF files; reference number A92/21) to: <cryptmail>ai-office@cs.uni- bremen.de</cryptmail> 
 + 
 + 
 +The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. 
 + 
 + 
 +=====Theses and Student Jobs===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-Contact: [[team:daniel_nyga|Daniel Nyga]] 
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
-Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch modei.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+Implementing physics-based grasping models in virtual environments, 
 +using Manus VR.
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good C++ programming skills 
-  * Experience with statistical relational learning (e.g. MLNsis helpful. +  * Familiar with skeletal animations 
-  * Good programming skills in Python.+  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== 
  
-In the context of the European research project RoboHow.Cog [1,2] we +<html><!-- 
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms.  +== Lisp / CRAM support assistant (HiWi==
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Technical support for the group for Lisp and the CRAM framework. \\ 
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+8+ hours per week for up to 1 year (paid).
  
-This HiWi-Position can serve as starting point for future Bachelor'sMaster's or Diploma Theses.+Requirements: 
 +  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge 
 + 
 +The student will be introduced to the CRAM framework at the beginning of the job, which is robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework peopleexplaining them the parts they don't understand and pointing them to the relevant documentation sources. 
 + 
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html> 
 + 
 +<html><!-- 
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-Tasks: + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
-  * Implementation of an interface to the Robot Operating System (ROS)+
-  * Linkage of the knowledge base to the executive of the robot. +
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+
  
 Requirements: Requirements:
-  * Studies in Computer Science (Bachelor's, Master'or Diploma) +  * Good knowledge in 3D Modeling 
-  * Basic skills in Artificial Intelligence +  * Familiar with Blender / Maya (or other)
-  * Optional: basic skills in Probability Theory +
-  * Optional: basic skills in Machine Learning +
-  * Good programming skills in Python and Java+
  
-Hours10-20 h/week+Contact[[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-Contact: [[team:daniel_nyga|Daniel Nyga]] 
  
-[1] www.robohow.eu\\ 
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA 
  
 +== 3D Animation and Modeling (Student Job / HiWi)==
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-== Depth-Adaptive Superpixels (BA/MA)== +Developing and improving existing or new 3D (static/skeletal
- {{ :research:dt_dasp.png?200|}} +models in Blender / Maya (or other). Further importing and testing the 
-We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image cameraWithin this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel.+models against Unreal Engine.
  
-Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ...+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Basic knowledge of image processing +  * Experience with Blender / Maya (or other) 
-  * Good programming skills in C/C++. +  * Knowledge of Unreal Engine material lightning development 
-  * Experience with CUDA is helpful+  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]]+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 + 
 +== App zur Generierung von Ernährungsempfehlungen (BA Thesis) == 
 + 
 +Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden.  
 + 
 +Aufgaben: 
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
 +  * Wissensakquisition aus web-Quellen 
 +  * App Entwicklung mit der Unity game engine und/oder Flutter  
 + 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 + 
 +== Sprachauswahl für Shopping Assistenten (BA Thesis) == 
 + 
 +Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. 
 +Dabei wird auf bestehenden Apps aufgebaut.  
 + 
 +Aufgaben: 
 +  * App Entwicklung mit der Unity game engine und Flutter  
 +  * Erweiterung der App um eine Sprachauswahl 
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung 
 + 
 + 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 + 
 +== Situational awareness in kitchen environments (MA Thesis) == 
 + 
 +This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. 
 + 
 +A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. 
 + 
 +requirements: 
 +  * Work with KnowRob knowledge processing framework 
 +  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob 
 +  * Implement reasoning about situations (based on perceived environment) and object use 
 + 
 + 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
 +In this thesis, the goal is to make a robotic system learn new objects automatically.
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-== Physical Simulation of Humans (BA/MA)== +The focus of the thesis would be two-fold: 
- {{ :research:human_model.png?200|}}+  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
-For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented. 
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Knowledge about sensor data processing 
-  * Optional: Experience in working with physics libraries such as Bullet+  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] 
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA/HiWi)== +Contact[[team:patrick_mania|Patrick Mania]]
- {{ :research:gz_env1.png?200|}} +
  
-Developing new activities and improving the current simulation framework done under the Gazebo robotic simulatorCreating a custom GUI for the game, in order to launch new scenarios, save logs etc.+ 
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game enginesOne particular research direction, is the combination of computer vision with game engines. 
 +In this contextwe are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Experience in C++. 
-  * Basic physics/rendering engine knowledge +  * Basic understanding of the ROS middleware and Linux. 
-  * Gazebo simulator basic tutorials+The spoken language in this job is german or english, based on your preference.
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:patrick_mania|Patrick Mania]]
  
-== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== +== Game Engine Developer and 3D-Modelling  (Student Job HiWi) == 
- {{ :research:eye_tracker.png?200|}} +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-Integrating the eye tracker in the Gazebo based Kitchen Activity Games framework  +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-and logging the gaze of the user during the gameplayFrom the information typical activities should be inferred.+  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Gazebo simulator basic tutorials+  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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