Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2014/08/29 09:21] – eye tracking theses added ahaidujobs [2019/08/12 11:54] – [Theses and Student Jobs] mareikep
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
-=====Theses and Jobs=====+ 
 +=====Open researcher positions===== 
 + 
 +=====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
  
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+== Visualization support assistant (HiWi) ==
  
-In the field of Machine Learning, numerical optimization techniques play focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+Implementing visualization web page for project using a custom framework using python/javascriptStart date: Oct 2019
  
 Requirements: Requirements:
-  * Skills in numerical optimization algorithms +  * Good python programming skills 
-  * Good programming skills in Python and C/C+++  * Familiar with Javascript 
 +  * Experience in web development is recommended 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:mareike_picklum|Mareike Picklum]]
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== 
  
-Markov Logic Networks (MLNscombine the expressive power of first-order logic and probabilistic graphical modelsIn the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the webState-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis== 
 + 
 +Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environmentThe virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements 
 +of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. 
 +The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good C++ programming skills 
-  * Experience with statistical relational learning (e.g. MLNsis helpful. +  * Familiar with PID controllers and control theory 
-  * Good programming skills in Python.+  * Experience with simulators/game engines is recommended 
 +  * Experience with Unreal Engine 
 +  * Familiar with version-control systems (git
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
 +<html><!--
 +== Lisp / CRAM support assistant (HiWi) ==
  
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots==+Technical support for the group for Lisp and the CRAM framework. \\ 
 +8+ hours per week for up to 1 year (paid).
  
-In the context of the European research project RoboHow.Cog [1,2] we +Requirements: 
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms.  +  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework peopleexplaining them the parts they don't understand and pointing them to the relevant documentation sources.
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understandinterpret and execute natural-language instructions from recipes from the World Wide Web.+
  
-This HiWi-Position can serve as a starting point for future Bachelor's, Master's or Diploma Theses.+Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html>
  
-Tasks: +<html><!-- 
-  * Implementation of an interface to the Robot Operating System (ROS). +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
-  * Linkage of the knowledge base to the executive of the robot+ {{ :research:human_hand_cutting.png?150|}} 
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+ 
 + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
  
 Requirements: Requirements:
-  * Studies in Computer Science (Bachelor's, Master'or Diploma) +  * Good knowledge in 3D Modeling 
-  * Basic skills in Artificial Intelligence +  * Familiar with Blender / Maya (or other)
-  * Optional: basic skills in Probability Theory +
-  * Optional: basic skills in Machine Learning +
-  * Good programming skills in Python and Java+
  
-Hours10-20 h/week+Contact[[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-Contact[[team:daniel_nyga|Daniel Nyga]]+<html><!-- 
 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-[1] www.robohow.eu\\ +Developing and improving existing 3D models in Blender Maya (or other)Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA+
  
- +BonusWorking with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
-== Depth-Adaptive Superpixels (BA/MA)== +
- {{ :research:dt_dasp.png?200|}} +
-We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor dataDepth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. +
- +
-Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ...+
  
 Requirements: Requirements:
-  * Basic knowledge of image processing +  * Experience with Blender / Maya (or other) 
-  * Good programming skills in C/C++. +  * Knowledge of Unreal Engine material lightning development 
-  * Experience with CUDA is helpful+  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] 
  
  
-== Physical Simulation of Humans (BA/MA)== +Contact[[team:andrei_haidu|Andrei Haidu]] 
- {{ :research:human_model.png?200|}}+--></html>
  
-For tracking people, the use of particle filters is a common approachHowever, the quality of those filters heavily depends on the way particles are spreadIn this thesis, a library for the physical simulation of a human model is to be implemented.+<html><!-- 
 +== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
 + {{ :research:unreal_ros_pr2.png?100|}}  
 + 
 +Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
  
 Requirements: Requirements:
   * Good programming skills in C/C++   * Good programming skills in C/C++
-  * Optional: Experience in working with physics libraries such as Bullet+  * Basic physics/rendering engine knowledge 
 +  * Basic ROS knowledge 
 +  * UE4 basic tutorials
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA/HiWi)== 
- {{ :research:gz_env1.png?200|}}  
  
-Developing new activities and improving the current simulation framework done under the Gazebo robotic simulatorCreating custom GUI for the game, in order to launch new scenariossave logs etc.+== Realistic Grasping using Unreal Engine (BA/MA/HiWi) == 
 + 
 +{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}} 
 + 
 +The objective of the project is to implement var- 
 +ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]].  
 + 
 +The game consist of household environment where a user has to execute various given tasks, such as cooking a dish, setting the tablecleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. 
 + 
 +In order to improve the ease of manipulating objects the user should 
 +be able to switch during runtime the type of grasp (pinchpower 
 +grasp, precision grip etc.) he/she would like to use. 
 +   
 +Requirements:  
 +  * Good programming skills in C++ 
 +  * Good knowledge of the Unreal Engine API.  
 +  * Experience with skeletal control / animations / 3D models in Unreal Engine. 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision 
 + 
 + 
 +Contact: [[team/andrei_haidu|Andrei Haidu]] 
 +--></html> 
 + 
 +<html><!-- 
 +== Unreal Engine Editor Developer (Student Job / HiWi)== 
 + {{ :research:unreal_editor.png?150|}}  
 + 
 +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]]. 
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * Basic physics/rendering engine knowledge +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
-  * Gazebo simulator basic tutorials+  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== 
- {{ :research:eye_tracker.png?200|}}  
  
-Integrating the eye tracker in the Gazebo based Kitchen Activity Games framework  + 
-and logging the gaze of the user during the gameplayFrom the information typical activities should be inferred.+== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== 
 + 
 + 
 +Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * Gazebo simulator basic tutorials+  * Familiar with Unreal Engine API 
 +  * Familiar with HTML5 and JavaScript 
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with basic ROS communication 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: