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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | < |
+ | == Lisp / CRAM support assistant | ||
- | Requirements: | + | Technical support |
- | * Skills in numerical optimization algorithms | + | 8+ hours per week for up to 1 year (paid). |
- | * Good programming skills in Python and C/C++ | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Online Learning of Markov Logic Networks | + | |
- | + | ||
- | Markov Logic Networks (MLNs) combine | + | |
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== |
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Developing and improving 3D Models in Blender / Maya. Importing |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/ |
- | development and the integration | + | |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support | + | |
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Experience with Blender / Maya |
- | * Basic skills in Artificial Intelligence | + | * Knowledge of Unreal Engine material / lightning editing |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | Contact: |
- | [2] http:// | + | |
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == Depth-Adaptive Superpixels | + | Creating new user interfaces |
- | | + | |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | |
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... | ||
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with the [[https:// |
- | * Experience | + | * Familiar |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
- | == Physical Simulation of Humans (BA/MA)== | + | Integrating the [[https:// |
- | | + | |
- | + | ||
- | For tracking people, | + | |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Optional: Experience in working with physics | + | * Basic physics/rendering engine knowledge |
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | ||
- | {{ : | ||
- | Developing new activities and improving the current simulation framework done under the Gazebo robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | + | == Realistic Grasping using Unreal Engine (BA/ |
- | Requirements: | + | {{ : |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | == Integrating Eye Tracking | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | {{ : | + | |
- | Integrating | + | In order to improve |
- | and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | + | be able to switch |
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Gazebo simulator basic tutorials | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team/andrei_haidu|Andrei Haidu]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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