Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2014/08/29 09:12] – added new theses hiwi with gazebo gaming ahaidu | jobs [2023/09/14 10:26] – [Theses and Student Jobs] cstoess | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | {{blog>: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, | + | < |
+ | <div style=" | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor' | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | < |
+ | == Lisp / CRAM support assistant | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | |
- | are investigating methods for combining multimodal sources of knowledge | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration of probabilistic methods | + | * Good knowledge |
+ | * Familiar with Blender / Maya (or other) | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Contact: [[team/ |
+ | --></ | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System | + | < |
- | * Linkage | + | == 3D Animation and Modeling (Student Job / HiWi)== |
- | * Support | + | |
+ | |||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science | + | * Experience with Blender / Maya (or other) |
- | * Basic skills in Artificial Intelligence | + | * Knowledge of Unreal Engine material / lightning development |
- | * Optional: basic skills in Probability Theory | + | * Familiar with version-control systems (git) |
- | * Optional: basic skills in Machine Learning | + | * Able to work independently with minimal supervision |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
+ | --></html> | ||
- | Contact: [[team: | + | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == |
- | [1] www.robohow.eu\\ | + | **Motivation:** |
- | [2] http:// | + | |
+ | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable. | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | + | {{:multiformat.png?400|}} |
- | {{ :research: | + | |
- | We are currently investigating | + | **Task Description: |
+ | |||
+ | The objective of this project is to develop | ||
+ | |||
+ | | ||
+ | | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
+ | |||
+ | **Requirements: | ||
+ | |||
+ | * A strong passion for robotics. | ||
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera | ||
+ | * Generate a PDF summarizing | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
+ | |||
+ | The focus of the thesis would be twofold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include | ||
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... | ||
Requirements: | Requirements: | ||
- | * Basic knowledge of image processing | + | * Knowledge about sensor data processing |
- | * Good programming skills | + | * Interest |
- | * Experience | + | * Work with KnowRob knowledge processing framework |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
- | == Physical Simulation of Humans | + | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie |
- | {{ : | + | |
- | For tracking people, the use of particle filters is a common approach. However, | + | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https:// |
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Experience |
- | * Optional: Experience | + | * Basic understanding of the ROS middleware and Linux. |
+ | The spoken language | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | == Development of Modules for Robot Perception |
- | {{ :research:gz_env1.png?200|}} | + | In our research |
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http://robokudo.ai.uni-bremen.de/ | ||
- | Developing new activities | + | Requirements: |
- | under the Gazebo robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | + | * Solid experience in python |
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Basic physics/ | + | * Experience |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | The spoken language in this job is german or english, based on your preference. |
+ | |||
+ | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: