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jobs [2014/08/29 09:12] – added new theses hiwi with gazebo gaming ahaidu | jobs [2018/11/15 10:04] – [Theses and Student Jobs] ahaidu | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | == Doctoral Candidate / Early Stage Researcher position == | ||
+ | As a research associate at the Institute for Artificial Intelligence, | ||
+ | In particular, your challenges comprise the following: | ||
+ | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | ||
+ | * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, | ||
+ | * self-organized and ambitious work both individually and in a team of researchers, | ||
+ | * the authoring of research grant proposals. | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques | + | Prerequisites: |
+ | * Successfully completed Master' | ||
+ | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/ | ||
+ | * very good programming skills in the Python/ | ||
+ | * experience in natural-language understanding and semantic modeling helpful. | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing | + | Besides |
- | Requirements: | + | Research associate |
- | * Skills in numerical optimization algorithms | + | with the Institute for Artificial Intelligence |
- | * Good programming skills in Python and C/C++ | + | at the University of Bremen, Germany, |
- | Contact: [[team: | + | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | Please send your application |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | Markov Logic Networks | + | < |
+ | == Lisp / CRAM support assistant | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: | + | == Student job for data visualization |
- | In the context | + | In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materials. To present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts in terms of interactive web applications. Your task would be to design and develop visualization tools that allow the interaction with the data of the project. You will work with Javascript/ |
- | are investigating methods for combining multimodal sources | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Perspective |
- | development and the integration | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor's, Master' | + | If you're interested, contact [[team: |
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
- | Requirements: | + | < |
- | * Studies in Computer Science | + | == 3D Model / Material / Lightning Developer |
- | * Basic skills in Artificial Intelligence | + | {{ :research:kitchen_unreal.jpg? |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Developing and improving existing 3D models in Blender |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Bonus: Working with state of the art 3D Scanners |
- | [1] www.robohow.eu\\ | + | Requirements: |
- | [2] http://www.youtube.com/ | + | * Experience with Blender |
+ | * Knowledge of Unreal Engine material | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | ||
- | {{ : | ||
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | ||
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project | + | Contact: [[team: |
+ | |||
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
+ | |||
+ | Integrating the [[https:// | ||
Requirements: | Requirements: | ||
- | | + | * Good programming skills in C/C++ |
- | | + | * Basic physics/ |
- | * Experience with CUDA is helpful | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Physical Simulation of Humans | + | == Realistic Grasping using Unreal Engine |
- | {{ :research:human_model.png?200|}} | + | |
+ | {{ : | ||
+ | |||
+ | The objective of the project is to implement var- | ||
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
+ | |||
+ | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
+ | |||
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | |||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | |||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ :research:unreal_editor.png?150|}} | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
- | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Optional: Experience in working | + | * Familiar with the [[https:// |
+ | * Familiar | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | ||
- | {{ : | ||
- | Developing new activities and improving the current simulation framework done | + | |
- | under the Gazebo robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | + | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== |
+ | |||
+ | |||
+ | Implmenting | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Basic physics/rendering engine knowledge | + | * Familiar with Unreal Engine API |
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
Contact: [[team: | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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