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jobs [2014/08/29 09:12] – added new theses hiwi with gazebo gaming ahaidujobs [2016/02/24 13:16] gkazhoya
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 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
 +== Lisp / CRAM support assistant (HiWi) ==
  
 +Technical support for the group for Lisp and the CRAM framework. \\
 +5 hours per week for up to 1 year (paid).
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+Requirements: 
 +  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge
  
-In the field of Machine Learningnumerical optimization techniques play focal roleHoweveras models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-downIn this thesis, state-of-the-art GPU frameworks (e.gCUDA) are to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+The student will be introduced to the CRAM framework at the beginning of the jobwhich is robot programming framework written in LispThe student will then be responsible for assisting not familiar with the framework peopleexplaining them the parts they don't understand and pointing them to the relevant documentation sources. 
 + 
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 + 
 + 
 +== Integrating PR2 in the Unreal Game Engine Framework (BA)== 
 + {{ :research:unreal_ros_pr2.png?200|}}  
 + 
 +Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
  
 Requirements: Requirements:
-  * Skills in numerical optimization algorithms +  * Good programming skills in C/C++ 
-  * Good programming skills in Python and C/C+++  * Basic physics/rendering engine knowledge 
 +  * Basic ROS knowledge 
 +  * UE4 basic tutorials
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
 + {{ :research:gz_env1.png?200|}} 
  
-Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the webState-of-the-art learning techniques mostly operate in batch modei.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigatedwhich allow incremental learning, when new examples come in one-by-one.+Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulatorCreating a custom GUI for the game, in order to launch new scenariossave logs etc.
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good programming skills in C/C++ 
-  * Experience with statistical relational learning (e.g. MLNs) is helpful. +  * Basic physics/rendering engine knowledge 
-  * Good programming skills in Python.+  * Gazebo simulator basic tutorials
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
 +== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)==
 + {{ :research:eye_tracker.png?200|}} 
  
-==HiWi-PositionKnowledge Representation & Language Understanding for Intelligent Robots==+Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred.
  
-In the context of the European research project RoboHow.Cog [1,2] we +Requirements: 
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms.  +  * Good programming skills in C/C++ 
 +  * Gazebo simulator basic tutorials
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Contact: [[team:andrei_haidu|Andrei Haidu]]
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+
  
-This HiWi-Position can serve as a starting point for future Bachelor's, Master's or Diploma Theses.+== Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== 
 + {{ :research:leap_motion.jpg?200|}} 
  
-Tasks: +Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]], by using two devices (one tracking vertically the other horizontallyand switching between them to the one that has the best current view of the hand
-  * Implementation of an interface to the Robot Operating System (ROS)+ 
-  * Linkage of the knowledge base to the executive of the robot+The tracked hand can then be used as input for the Kitchen Activity Games framework.
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+
  
 Requirements: Requirements:
-  * Studies in Computer Science (Bachelor's, Master's or Diploma) +  * Good programming skills in C/C++
-  * Basic skills in Artificial Intelligence +
-  * Optional: basic skills in Probability Theory +
-  * Optional: basic skills in Machine Learning +
-  * Good programming skills in Python and Java+
  
-Hours10-20 h/week+Contact[[team:andrei_haidu|Andrei Haidu]]
  
-Contact[[team:daniel_nyga|Daniel Nyga]]+== Fluid Simulation in Gazebo (BA/MA)== 
 + {{ :research:fluid.png?200|}} 
  
-[1] www.robohow.eu\\ +[[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines (ODE, Bullet etc.), however in some cases fluids are preferred in order to simulate as realistically as possible the given environment.
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA+
  
 +Currently there is an [[http://gazebosim.org/tutorials?tut=fluids&cat=physics|experimental version]] of fluids  in Gazebo, using the [[http://onezero.ca/fluidix/|Fluidix]] library to run the fluids computation on the GPU.
  
-== Depth-Adaptive Superpixels (BA/MA)== +The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present 
- {{ :research:dt_dasp.png?200|}} +and should be implemented (PCISPH/IISPH).
-We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel.+
  
-Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing project in this field like reimplementing DASP using CUDAinvestigating how thermal data can be integrated, ...+The interaction between the fluid and the rigid objects is a naive onethe forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). 
 + 
 +Another topic would be the visualization of the fluidcurrently is done by rendering every particleFor the rendering engine [[http://www.ogre3d.org/|OGRE]] is used. 
 + 
 +Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo
  
 Requirements: Requirements:
-  * Basic knowledge of image processing +  * Good programming skills in C/C++ 
-  * Good programming skills in C/C++. +  * Interest in Fluid simulation 
-  * Experience with CUDA is helpful+  * Basic physics/rendering engine knowledge 
 +  * Gazebo simulator and Fluidix basic tutorials
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
-== Physical Simulation of Humans (BA/MA)== +== Automated sensor calibration toolkit (BA/MA)==
- {{ :research:human_model.png?200|}}+
  
-For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented.+Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is differenteven if they are from the same production line. For computer vision, especially for robots manipulating their environment, it is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming taskand the result depends highly on the chosen setup and the accuracy of the operator.
  
-Requirements:+The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. 
 + 
 + {{ :kinect2_calibration_setup_small.jpg?200|}} 
 +The system should: 
 +  * be independent of the camera type 
 +  * estimate intrinsic and extrinsic parameters 
 +  * calibrate depth images (case of RGB-D) 
 +  * integrate capabilities from Halcon [1] 
 +  * operate autonomously 
 + 
 +Requirements:  
 +  * Good programming skills in Python and C/C++ 
 +  * ROS, OpenCV 
 + 
 +[1] http://www.halcon.de/ 
 + 
 +Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] 
 + 
 +== On-the-fly 3D CAD model creation (MA)== 
 + 
 +Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, completing it's 3D model from multiple views improving redetection. Using the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints. 
 + 
 +Requirements: 
   * Good programming skills in C/C++   * Good programming skills in C/C++
-  * Optional: Experience in working with physics libraries such as Bullet+  * strong background in computer vision  
 +  * ROS, OpenCV, PCL
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]]+Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]
  
-== Kitchen Activity Games in Realistic Robotic Simulator (BA/MA/HiWi)== +== Simulation of robots belief state to support perception(MA) ==
- {{ :research:gz_env1.png?200|}} +
  
-Developing new activities and improving the current simulation framework done +Create a simulation environment that represents the robots current belief state and can be updated frequentlyUse off-screen rendering to investigate the affordances these objects possess, in order to support segmentationdetection and tracking of these in the real world
-under the Gazebo robotic simulatorCreating a custom GUI for the game, in order to launch new scenariossave logs etc.+
  
-Requirements:+Requirements: 
   * Good programming skills in C/C++   * Good programming skills in C/C++
-  * Basic physics/rendering engine knowledge+  * strong background in computer vision  
 +  * Gazebo, OpenCV, PCL 
 + 
 +Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] 
 + 
 +== Multi-expert segmentation of cluttered and occluded scenes == 
 + 
 +Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, combining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses. 
 + 
 +Requirements:  
 +  * Good programming skills in C/C++ 
 +  * strong background in 3D vision  
 +  * basic knowledge of ROS, OpenCV, PCL 
 + 
 +Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] 
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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