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jobs [2014/08/29 09:12] – added new theses hiwi with gazebo gaming ahaidu | jobs [2015/03/12 09:28] – [Theses and Jobs] jworch | ||
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- | == Depth-Adaptive Superpixels | + | == Kitchen Activity Games in a Realistic Robotic Simulator |
- | {{ :research:dt_dasp.png?200|}} | + | {{ :research:gz_env1.png? |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | |
- | Since the current | + | Developing new activities and improving |
Requirements: | Requirements: | ||
- | | + | * Good programming skills in C/C++ |
- | | + | * Basic physics/ |
- | * Experience with CUDA is helpful | + | * Gazebo simulator basic tutorials |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
+ | {{ : | ||
- | == Physical Simulation of Humans (BA/MA)== | + | Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. |
- | | + | |
- | For tracking | + | Requirements: |
+ | * Good programming skills in C/C++ | ||
+ | * Gazebo simulator basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | Improving the skeletal | ||
+ | |||
+ | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Optional: Experience in working with physics libraries such as Bullet | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | == Fluid Simulation |
- | {{ :research:gz_env1.png? | + | {{ :research:fluid.png? |
- | Developing new activities and improving | + | [[http:// |
- | under the Gazebo | + | |
+ | Currently there is an [[http:// | ||
+ | |||
+ | The computational method | ||
+ | and should be implemented (PCISPH/ | ||
+ | |||
+ | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
+ | |||
+ | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
+ | |||
+ | Here is a [[https:// | ||
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
+ | * Interest in Fluid simulation | ||
* Basic physics/ | * Basic physics/ | ||
+ | * Gazebo simulator and Fluidix basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
+ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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