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jobs [2014/08/05 08:37] – [Theses and Jobs] jworch | jobs [2019/08/30 13:41] – [Theses and Student Jobs] nyga | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | == PhD Student Position in Machine Learning for Robotic Systems== | ||
- | == GPU-based Parallelization | + | The position is part of the research project „PIPE – Probabilistic Models of Instructions, |
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer | + | The project investigates methods in the field of machine learning and data mining for cognitive robotic systems, which aim at combining the humans‘ capability of understanding natural language, perceiving objects in the environment and learning |
+ | |||
+ | Tasks: | ||
+ | |||
+ | * Develop and implement machine learning models and algorithms for the learning of and reasoning about complex relations among data sources relevant for intelligent autonomous robots | ||
+ | * Create documentation and presentations of research results at international scientific conferences | ||
+ | * Work independently and enthusiastically in close collaboration with project partners | ||
+ | * Contribute to research fund proposals and public relation activities | ||
Requirements: | Requirements: | ||
- | * Skills in numerical optimization algorithms | ||
- | * Good programming skills in Python and C/C++ | ||
- | Contact: [[team: | + | * Excellent Master‘s degree in computer science with major in artificial intelligence and/or machine learning (or equivalent). |
+ | * Excellent skills in theory and practice of machine learning/ | ||
+ | * Excellent programming skills in the Python programming language, C/C++ is beneficial | ||
+ | * Experience in software development under Linux | ||
+ | * Excellent oral and written level in English, especially in technical English. Skills in German is beneficial. | ||
+ | * Very good organizational skills and team spirit | ||
- | == Online Learning of Markov Logic Networks | + | We are searching |
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | + | More information can be found at: |
+ | |||
+ | [[https:// | ||
+ | |||
+ | |||
+ | == Visualization support assistant (HiWi) == | ||
+ | |||
+ | Implementing a visualization web page for a project using a custom framework using python/ | ||
Requirements: | Requirements: | ||
- | * Experience in Machine Learning. | + | |
- | * Experience | + | * Familiar with Javascript |
- | * Good programming skills in Python. | + | |
+ | * Familiar | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:mareike_picklum|Mareike Picklum]] |
- | ==HiWi-Position: | + | == Knowledge-enabled PID Controller |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Implementing a force-, velocity- and impulse-based PID controller |
- | are investigating methods | + | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. |
+ | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development | + | * Good C++ programming skills |
+ | * Familiar with PID controllers | ||
+ | * Experience with simulators/ | ||
+ | * Experience with Unreal Engine | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Contact: [[team: |
- | Tasks: | + | < |
- | * Implementation of an interface to the Robot Operating System | + | == Lisp / CRAM support assistant |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Studies | + | * Good programming skills |
- | * Basic skills in Artificial Intelligence | + | * Basic ROS knowledge |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
+ | --></ | ||
- | [1] www.robohow.eu\\ | + | < |
- | [2] http://www.youtube.com/watch?v=0eIryyzlRwA | + | == Mesh Editing |
+ | {{ : | ||
+ | | ||
- | == Depth-Adaptive Superpixels | + | Requirements: |
- | {{ :research:dt_dasp.png?200|}} | + | * Good knowledge in 3D Modeling |
- | We are currently investigating a new set of sensors | + | * Familiar with Blender / Maya (or other) |
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == 3D Model / Material / Lightning Developer | ||
+ | {{ :research:kitchen_unreal.jpg?200|}} | ||
+ | |||
+ | Developing and improving existing 3D models in Blender / Maya (or other). Importing | ||
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
- | * Basic knowledge of image processing | + | * Experience with Blender / Maya (or other) |
- | * Good programming skills in C/C++. | + | * Knowledge of Unreal Engine material |
- | * Experience | + | * Familiar with version-control systems (git) |
+ | * Able to work independently | ||
- | Contact: [[team: | ||
- | == Physical Simulation of Humans (BA/MA)== | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | | + | --></ |
- | For tracking people, | + | < |
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
+ | |||
+ | Integrating | ||
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Optional: Experience in working with physics | + | * Basic physics/rendering engine knowledge |
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | == Realistic Grasping using Unreal Engine (BA/ | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | The objective of the project is to implement var- | ||
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
+ | |||
+ | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
+ | |||
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | | ||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
+ | |||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | |||
+ | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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