Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2014/08/05 08:37] – [Theses and Jobs] jworch | jobs [2018/07/19 15:02] – [Open researcher positions] nyga | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | == Doctoral Candidate / Early Stage Researcher position == | ||
+ | As a research associate at the Institute for Artificial Intelligence, | ||
+ | In particular, your challenges comprise the following: | ||
+ | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | ||
+ | * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, | ||
+ | * self-organized and ambitious work both individually and in a team of researchers, | ||
+ | * the contribution to authoring of research grant proposals. | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques | + | Prerequisites: |
+ | * Successfully completed Master' | ||
+ | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/ | ||
+ | * very good programming skills in the Python/ | ||
+ | * experience in natural-language understanding and semantic modeling helpful. | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing | + | Besides |
- | Requirements: | + | Research associate |
- | * Skills in numerical optimization algorithms | + | with the Institute for Artificial Intelligence |
- | * Good programming skills in Python and C/C++ | + | at the University of Bremen, Germany, |
- | Contact: [[team: | + | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. |
- | == Online Learning of Markov Logic Networks | + | Please send your application (cover letter, CV, certificates, |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking | ||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant | ||
- | Markov Logic Networks (MLNs) combine | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: | + | == Student job for data visualization |
- | In the context | + | In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materials. To present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts in terms of interactive web applications. Your task would be to design and develop visualization tools that allow the interaction with the data of the project. You will work with Javascript/ |
- | are investigating methods for combining multimodal sources | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Perspective |
- | development and the integration | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor's, Master' | + | If you're interested, contact [[team: |
- | Tasks: | + | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== |
- | * Implementation of an interface to the Robot Operating System | + | |
- | * Linkage of the knowledge base to the executive | + | |
- | * Support | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing |
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science | + | * Experience with Blender / Maya (or other) |
- | * Basic skills in Artificial Intelligence | + | * Knowledge of Unreal Engine material / lightning development |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | Contact: |
- | [2] http:// | + | |
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == Depth-Adaptive Superpixels | + | Creating new user interfaces |
- | | + | |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | |
- | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... | ||
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with the [[https:// |
- | * Experience | + | * Familiar |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
- | == Physical Simulation of Humans (BA/MA)== | + | Integrating the [[https:// |
- | | + | |
- | + | ||
- | For tracking people, | + | |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Optional: Experience | + | * Basic physics/ |
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Realistic Grasping using Unreal Engine (BA/ | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | The objective of the project is to implement var- | ||
+ | ious human-like grasping approaches | ||
+ | |||
+ | The game consist of a household environment where a user has to execute various given tasks, | ||
- | Contact: [[team: | + | In order to improve the ease of manipulating objects the user should |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: