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jobs [2014/08/05 08:37] – [Theses and Jobs] jworch | jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidu | ||
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Contact: [[team: | Contact: [[team: | ||
+ | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | ||
+ | {{ : | ||
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+ | Developing new activities and improving the current simulation framework done under the [[http:// | ||
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+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Gazebo simulator basic tutorials | ||
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+ | Contact: [[team: | ||
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+ | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
+ | {{ : | ||
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+ | Integrating the eye tracker in the [[http:// | ||
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+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Gazebo simulator basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
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+ | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
+ | {{ : | ||
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+ | Improving the skeletal tracking offered by the [[https:// | ||
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+ | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
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+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | |||
+ | Contact: [[team: | ||
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+ | == Fluid Simulation in Gazebo (BA/MA)== | ||
+ | {{ : | ||
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+ | [[http:// | ||
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+ | Currently there is an [[http:// | ||
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+ | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | ||
+ | and should be implemented (PCISPH/ | ||
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+ | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
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+ | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
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+ | Here is a [[https:// | ||
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+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Interest in Fluid simulation | ||
+ | * Basic physics/ | ||
+ | * Gazebo simulator and Fluidix basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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