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jobs [2014/07/11 11:50] – [Theses and Jobs] jworch | jobs [2019/04/18 10:29] – [Theses and Student Jobs] haidu | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
+ | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
- | == GPU-based | + | Implementing a force-, velocity- and impulse-based |
+ | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
+ | The controller should be able to dynamically tune itself depending on the executed actions | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with PID controllers and control theory | ||
+ | * Experience with simulators/ | ||
+ | * Experience with Unreal Engine | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Skills | + | * Good programming skills |
- | * Good programming skills in Python and C/C++ | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | Contact: [[team: |
+ | --></ | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | Markov Logic Networks | + | |
Requirements: | Requirements: | ||
- | * Experience | + | * Good knowledge |
- | * Experience | + | * Familiar |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | Contact: [[team/ |
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved |
- | are investigating methods for combining multimodal sources of knowledge | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | development and the integration | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Requirements: |
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | Contact: [[team: |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | --></ |
+ | |||
+ | < | ||
+ | == Integrating PR2 in the Unreal Game Engine Framework | ||
+ | {{ : | ||
+ | |||
+ | Integrating | ||
Requirements: | Requirements: | ||
- | * Studies | + | * Good programming skills |
- | * Basic skills in Artificial Intelligence | + | * Basic physics/ |
- | * Optional: basic skills in Probability Theory | + | * Basic ROS knowledge |
- | * Optional: | + | * UE4 basic tutorials |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
- | [2] http://www.youtube.com/ | + | |
+ | {{ : | ||
- | == Depth-Adaptive Superpixels (BA/MA)== | + | The objective of the project is to implement var- |
- | {{ : | + | ious human-like grasping approaches in a game developed using [[https:// |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | |
- | Since the current implementation | + | The game consist |
- | Requirements: | + | In order to improve the ease of manipulating objects the user should |
- | * Basic knowledge of image processing | + | be able to switch during runtime the type of grasp (pinch, power |
- | * Good programming skills in C/C++. | + | grasp, precision grip etc.) he/she would like to use. |
- | * Experience with CUDA is helpful | + | |
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team: | ||
+ | Contact: [[team/ | ||
+ | --></ | ||
- | == Depth-Adaptive Superpixels | + | < |
- | {{ :research:human_model.png?200|}} | + | == Unreal Engine Editor Developer |
+ | {{ :research:unreal_editor.png?150|}} | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
- | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library for the physical simulation of a human model is to be implemented. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Optional: Experience in working | + | * Familiar with the [[https:// |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | |||
+ | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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