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jobs [2014/07/11 11:50] – [Theses and Jobs] jworch | jobs [2014/08/29 09:33] – [Theses and Jobs] ahaidu | ||
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- | == Depth-Adaptive Superpixels | + | == Physical Simulation of Humans |
{{ : | {{ : | ||
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Contact: [[team: | Contact: [[team: | ||
+ | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | ||
+ | {{ : | ||
+ | Developing new activities and improving the current simulation framework done under the Gazebo robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | ||
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+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Gazebo simulator basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | Integrating the eye tracker in the Gazebo based Kitchen Activity Games framework | ||
+ | and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Gazebo simulator basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | Improving the skeletal tracking offered by the Leap Motion SDK, by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. | ||
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+ | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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