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- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
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+ | {{blog>: | ||
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+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | == GPU-based | + | Implementing physics-based |
+ | using Manus VR. | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Skills | + | * Good programming skills |
- | * Good programming skills in Python and C/C++ | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Contact: [[team: |
+ | --></ | ||
- | Markov Logic Networks | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | |||
+ | | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good knowledge |
- | * Experience | + | * Familiar |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Developing and improving existing |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes | + | models |
+ | models against Unreal Engine. | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | development and the integration | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Requirements: |
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight | ||
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Knowledge about sensor data processing |
- | * Basic skills | + | * Interest |
- | * Optional: basic skills in Probability Theory | + | * Work with KnowRob knowledge processing framework |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | [1] www.robohow.eu\\ | + | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == |
- | [2] http:// | + | |
+ | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de | ||
- | == Depth-Adaptive Superpixels (BA/HiWi)== | + | Die Aufgaben dazu sind: |
- | {{ : | + | * Vergleich von bestehenden Lösungen. |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | * Erweiterung einer Ontologie um Nährwertangaben. |
+ | * Erweiterung der Website. | ||
- | Since the current implementation | + | |
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Basic knowledge of image processing | + | * Experience |
- | * Good programming skills | + | * Basic understanding of the ROS middleware and Linux. |
- | * Experience with CUDA is helpful | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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