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jobs [2014/06/17 09:05] tenorthjobs [2018/03/26 10:41] – [Theses and Student Jobs] mareikep
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-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
 +=====Open researcher positions=====
  
 +We don't have any open job offers right now.
 +=====Theses and Student Jobs=====
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+<html><!-- 
 +== Lisp CRAM support assistant (HiWi) ==
  
-In the field of Machine Learning, numerical optimization techniques play a focal roleHowever, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDAare to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+Technical support for the group for Lisp and the CRAM framework\\ 
 +8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
-  * Skills in numerical optimization algorithms +  * Good programming skills in Common Lisp 
-  * Good programming skills in Python and C/C+++  * Basic ROS knowledge
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html> 
 +== Web development / Visualization / Misc (Student Job / HiWi)==
  
-Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the pastthey have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigatedwhich allow incremental learningwhen new examples come in one-by-one.+Designing a visualization toolbox to illustrate the idea behind the CRC 'Colored States'an interdisciplinary project combining materials science and machine learning. 
 +Different tools are to be developed to visualize data, select subsets of data for detailed viewrepresent relations between data points...
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good programming skills 
-  * Experience with statistical relational learning (e.g. MLNs) is helpful. +  * Familiar with basic web development 
-  * Good programming skills in Python.+  * Creativity
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:mareike_picklum|Mareike Picklum]]
  
 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)==
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots==+Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. 
  
-In the context of the European research project RoboHow.Cog [1,2we +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms +
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Requirements: 
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+  * Experience with Blender / Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development
  
-This HiWi-Position can serve as a starting point for future Bachelor's, Master's or Diploma Theses. 
  
-Tasks: 
-  * Implementation of an interface to the Robot Operating System (ROS). 
-  * Linkage of the knowledge base to the executive of the robot. 
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2. 
  
-Requirements: +Contact[[team:andrei_haidu|Andrei Haidu]]
-  * Studies in Computer Science (Bachelor's, Master's or Diploma) +
-  * Basic skills in Artificial Intelligence +
-  * Optionalbasic skills in Probability Theory +
-  * Optional: basic skills in Machine Learning +
-  * Good programming skills in Python and Java+
  
-Hours: 10-20 h/week+== Unreal Engine Editor Developer (Student Job HiWi)== 
 + {{ :research:unreal_editor.png?200|}} 
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].
  
-[1] www.robohow.eu\\ 
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA 
  
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework
 +  * Familiar with Unreal Engine API
  
-== Depth-Adaptive Superpixels (BA/HiWi)== +Contact[[team:andrei_haidu|Andrei Haidu]]
- {{ :research:dt_dasp.png?200|}} +
-We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel.+
  
-Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ...+== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
 + {{ :research:unreal_ros_pr2.png?100|}}  
 + 
 +Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
  
 Requirements: Requirements:
-  * Basic knowledge of image processing +  * Good programming skills in C/C++ 
-  * Good programming skills in C/C++. +  * Basic physics/rendering engine knowledge 
-  * Experience with CUDA is helpful+  * Basic ROS knowledge 
 +  * UE4 basic tutorials 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 + 
 +== Realistic Grasping using Unreal Engine (BA/MA/HiWi) == 
 + 
 +{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}} 
 + 
 +The objective of the project is to implement var- 
 +ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. 
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]]+The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.
  
 +In order to improve the ease of manipulating objects the user should
 +be able to switch during runtime the type of grasp (pinch, power
 +grasp, precision grip etc.) he/she would like to use.
 +  
 +Requirements: 
 +  * Good programming skills in C++
 +  * Good knowledge of the Unreal Engine API. 
 +  * Experience with skeletal control / animations / 3D models in Unreal Engine.
  
  
 +Contact: [[team/andrei_haidu|Andrei Haidu]]




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