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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | {{blog>: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, | + | < |
+ | <div style=" | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor' | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | < |
+ | == Lisp / CRAM support assistant | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | |
- | are investigating methods for combining multimodal sources of knowledge | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Requirements: |
- | development and the integration of probabilistic methods | + | * Good knowledge |
+ | * Familiar with Blender / Maya (or other) | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Contact: [[team/ |
+ | --></ | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System | + | < |
- | * Linkage | + | == 3D Animation and Modeling (Student Job / HiWi)== |
- | * Support | + | |
+ | |||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science | + | * Experience with Blender / Maya (or other) |
- | * Basic skills in Artificial Intelligence | + | * Knowledge of Unreal Engine material / lightning development |
- | * Optional: basic skills in Probability Theory | + | * Familiar with version-control systems (git) |
- | * Optional: basic skills in Machine Learning | + | * Able to work independently with minimal supervision |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
+ | --></html> | ||
- | Contact: [[team: | + | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == |
- | [1] www.robohow.eu\\ | + | **Motivation:** |
- | [2] http:// | + | |
+ | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **Task Description: | ||
+ | |||
+ | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: | ||
+ | |||
+ | - Create a model to represent and store the scene graph. | ||
+ | - Implement import functions for the model to handle scene descriptions in any of the supported formats. | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
+ | |||
+ | **Requirements: | ||
+ | |||
+ | * A strong passion for robotics. | ||
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Integration von common-sense anhand eines alltäglichen Beispiels (BA Thesis) == | ||
+ | |||
+ | In dieser Arbeit soll anhand eines alltäglichen Beispiels (einem Roboter, der verschiedene Schneideaktionen ausführen können soll), common-sense Wissen in eine bestehende Wissensbasis integriert werden. Dazu soll der ATOMIC Datensatz betrachtet werden (https:// | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Wissensrepräsentation | ||
+ | * Einarbeitung in Owlready und entitity linking | ||
+ | * Erstellung von Kompetenzfragen und Evaluierung der Integration | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | == Depth-Adaptive Superpixels (BA/ | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | | + | --></ |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | + | |
- | Since the current implementation | + | == Development |
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development | ||
Requirements: | Requirements: | ||
- | * Basic knowledge of image processing | + | * Solid experience in python and object-oriented programming |
- | * Good programming skills in C/C++. | + | * Basic understanding of the ROS middleware and Linux |
- | * Experience with CUDA is helpful | + | * Basic understanding of computer vision methods |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. |
+ | Contact: [[team: | ||
+ | -- | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | There are several options | + | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: |
- | knowledge from Web sources like online shops, repositories | + | * Modelling |
- | recipe databases, etc. | + | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. |
Requirements: | Requirements: | ||
- | * Programing skills (Java) | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Experience | + | * Experience |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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