Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2014/06/11 11:09] – [Theses and Jobs] jworchjobs [2022/12/22 12:02] – [Theses and Student Jobs] kording
Line 1: Line 1:
-~~NOTOC~~ 
-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
 +=====Open researcher positions=====
  
 +We currently don't have any open positions for researchers.
 +=====Theses and Student Jobs=====
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== 
  
-In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDAare to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+<html><!-- 
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi== 
 + 
 +Implementing physics-based grasping models in virtual environments, 
 +using Manus VR.
  
 Requirements: Requirements:
-  * Skills in numerical optimization algorithms +  * Good C++ programming skills 
-  * Good programming skills in Python and C/C+++  * Familiar with skeletal animations 
 +  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== 
  
-Markov Logic Networks (MLNscombine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning processIn context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+<html><!-- 
 +== Lisp / CRAM support assistant (HiWi== 
 + 
 +Technical support for the group for Lisp and the CRAM framework\\ 
 +8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good programming skills in Common Lisp 
-  * Experience with statistical relational learning (e.g. MLNs) is helpful. +  * Basic ROS knowledge
-  * Good programming skills in Python.+
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
 +Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots==+<html><!-- 
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-In the context of the European research project RoboHow.Cog [1,2] we + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms +
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Requirements: 
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender / Maya (or other)
  
-This HiWi-Position can serve as a starting point for future Bachelor's, Master's or Diploma Theses.+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-Tasks+ 
-  * Implementation of an interface to the Robot Operating System (ROS). +<html><!-- 
-  * Linkage of the knowledge base to the executive of the robot. +== 3D Animation and Modeling (Student Job / HiWi)== 
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+ {{ :research:kitchen_unreal.jpg?200|}}  
 + 
 +Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine. 
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Studies in Computer Science (Bachelor's, Master'or Diploma+  * Experience with Blender / Maya (or other
-  * Basic skills in Artificial Intelligence +  * Knowledge of Unreal Engine material / lightning development 
-  * Optional: basic skills in Probability Theory +  * Familiar with version-control systems (git) 
-  * Optional: basic skills in Machine Learning +  * Able to work independently with minimal supervision
-  * Good programming skills in Python and Java+
  
-Hours10-20 h/week+Contact[[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+== Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) ==
  
-[1] www.robohow.eu\\ +The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen.
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA+
  
 +Summary:
 +  * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen.
 +  * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology.
 +  * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR
  
-== Depth-Adaptive Superpixels (BA/HiWi)== +Full offer: 
- {{ :research:dt_dasp.png?200|}} + 
-We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image cameraWithin this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel.+{{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}} 
 + 
 +Contact: [[team:daniel_bessler|Daniel Beßler]] 
 + 
 +== Chatbot zur Erfassung von Vorwissen in Informatik (BA Thesis) == 
 + 
 +In dieser Arbeit soll ein Chatbot in einem jupyter notebook erstellt werden, der das Vorwissen von Nutzer*Innen in verschiedenen Bereichen der Informatik abfragt und bewertet. 
 + 
 +Aufgaben: 
 +  * Arbeit mit jupyter notebook 
 +  * Erstellung eines chatbots 
 +  * Recherche zu existierenden chatbots 
 +  * Durchführung einer (kleinen) Nutzerstudie zur Evaluation des erstellten chatbots 
 +  * Bewertung der Nutzerangaben (zur weiteren Verwertung) 
 + 
 +Contact[[team:michaela_kümpel|Michaela Kümpel]] 
 + 
 +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis== 
 + 
 +In this thesisthe goal is to make robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. 
 + 
 +The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
-Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... 
  
 Requirements: Requirements:
-  * Basic knowledge of image processing +  * Knowledge about sensor data processing 
-  * Good programming skills in C/C++. +  * Interest in model construction from sensory data 
-  * Experience with CUDA is helpful+  * Work with KnowRob knowledge processing framework
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] 
  
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +
 +<html><!--
 +== Development of Modules for Robot Perception (Student Job / HiWi) ==
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
 +
 +Requirements:
 +  * Experience in C++.
 +  * Basic understanding of the ROS middleware and Linux.
 +The spoken language in this job is german or english, based on your preference.
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +--></html>
  
-== Tools for knowledge acquisition from the Web (BA/MA/HiWi) ==+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-There are several options for doing a project related to the acquisition of +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-knowledge from Web sources like online shops, repositories of object models, +  * Modelling of objects for the use in Unreal Engine 4. 
-recipe databases, etc.+  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
 Requirements: Requirements:
-  * Programing skills (Java) +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Experience with Web languages and datamining techniques is helpful +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
-  * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful+
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: