Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2014/05/13 09:29] – tenorth | jobs [2022/07/25 10:08] – [Theses and Student Jobs] danielb | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ~~NOTOC~~ | + | |
- | =====Theses and Jobs===== | + | =====Open researcher positions===== |
+ | |||
+ | We are currently offering multiple open researcher job positions in the context of our project Intel4CoRo. | ||
+ | |||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | == GPU-based | + | Implementing physics-based |
+ | using Manus VR. | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == Lisp / CRAM support assistant | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Skills | + | * Good programming skills |
- | * Good programming skills in Python and C/C++ | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Contact: [[team: |
+ | --></ | ||
- | Markov Logic Networks | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | |||
+ | | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Good knowledge |
- | * Experience | + | * Familiar |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | < |
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Developing and improving existing |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes | + | models |
+ | models against Unreal Engine. | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | development and the integration | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Requirements: |
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Representing knowledge in a robot-agnostic ontology system | ||
+ | |||
+ | The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and Institute for Artificial Intelligence (IAI) at the University of Bremen. | ||
Tasks: | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System | + | * Investigate about existing ontologies, like the Socio-physical Model of Activities |
- | * Linkage of the knowledge | + | * Refactor an existing |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | * Use the ontology to design tasks in the assistive robotics domain using our assistive robots |
- | Requirements: | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | * Studies in Computer Science (Bachelor' | + | |
- | * Basic skills in Artificial Intelligence | + | |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | == Linking saref to SOMA (BA Thesis) == |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Wissensrepräsentation: Semantische Integration der saref Ontology (https:// |
- | [1] www.robohow.eu\\ | + | Aufgaben: |
- | [2] http:// | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
+ | * Wissensakquisition aus web-Quellen | ||
+ | * Abfrage mit KnowRob (Prolog) für autonome Roboter | ||
+ | Contact: [[team: | ||
- | == Depth-Adaptive Superpixels | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen |
- | We are currently investigating | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ |
+ | |||
+ | Aufgaben: | ||
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integration | ||
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Since the current implementation of DASP is not very performant for high resolution images, there are several possibilities options for doing a project in this field like reimplementing DASP using the CUDA, investigating how thermal data can be integrated, ... | ||
Requirements: | Requirements: | ||
- | * Basic knowledge of image processing | + | * Knowledge about sensor data processing |
- | * Good programming skills | + | * Interest |
- | * Experience | + | * Work with KnowRob knowledge processing framework |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | There are several options | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | knowledge from Web sources like online shops, repositories | + | * Modelling |
- | recipe databases, etc. | + | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. |
Requirements: | Requirements: | ||
- | * Programing skills (Java) | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Experience | + | * Experience |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: