Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2014/05/13 09:29] – tenorth | jobs [2018/03/09 08:52] – [Theses and Student Jobs] ahaidu | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | We don't have any open job offers right now. | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Skills | + | * Good programming skills |
- | * Good programming skills in Python and C/C++ | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | + | Contact: [[team: |
+ | --></ | ||
- | Markov Logic Networks | + | == 3D Model / Material / Lightning Developer |
+ | {{ : | ||
+ | |||
+ | Developing | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | | + | * Experience with Blender / Maya (or other) |
- | | + | * Knowledge of Unreal Engine material / lightning development |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | Contact: [[team: |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | == Unreal Engine Editor Developer |
- | are investigating methods for combining multimodal sources of knowledge | + | {{ : |
- | The Institute | + | Creating new user interfaces (panel customization) |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | ||
- | |||
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Good C++ programming |
- | * Basic skills | + | * Familiar with the [[https:// |
- | * Optional: basic skills in Probability Theory | + | * Familiar with Unreal Engine API |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/ |
+ | | ||
- | [1] www.robohow.eu\\ | + | Integrating the [[https://www.willowgarage.com/ |
- | [2] http://www.youtube.com/watch? | + | |
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | == Depth-Adaptive Superpixels (BA/HiWi)== | + | Contact: [[team: |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. {{ : | ||
- | Since the current implementation of DASP is not very performant for high resolution images, there are several possibilities options for doing a project in this field like reimplementing DASP using the CUDA, investigating how thermal data can be integrated, ... | + | == Realistic Grasping |
- | Requirements: | + | {{ : |
- | * Basic knowledge of image processing | + | |
- | * Good programming skills in C/C++. | + | |
- | * Experience with CUDA is helpful | + | |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
+ | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
- | == Tools for knowledge acquisition from the Web (BA/ | + | In order to improve |
- | + | be able to switch during runtime | |
- | There are several options for doing a project related | + | grasp, precision grip etc.) he/she would like to use. |
- | knowledge from Web sources like online shops, repositories of object models, | + | |
- | recipe databases, etc. | + | Requirements: |
- | + | * Good programming | |
- | Requirements: | + | * Good knowledge of the Unreal Engine API. |
- | * Programing | + | * Experience |
- | * Experience with Web languages and datamining techniques is helpful | + | |
- | * Depending on the focus of the project, experience | + | |
- | Contact: [[team: | ||
+ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: