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jobs [2014/05/13 09:29] – tenorth | jobs [2014/08/29 11:12] – [Theses and Jobs] ahaidu | ||
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- | == Depth-Adaptive Superpixels (BA/HiWi)== | + | == Depth-Adaptive Superpixels (BA/MA)== |
+ | {{ : | ||
+ | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. | ||
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. {{ : | + | Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ... |
- | + | ||
- | Since the current implementation of DASP is not very performant for high resolution images, there are several | + | |
Requirements: | Requirements: | ||
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- | == Tools for knowledge acquisition from the Web (BA/ | + | == Physical Simulation of Humans (BA/MA)== |
+ | {{ : | ||
+ | |||
+ | For tracking people, the use of particle filters is a common approach. However, the quality of those filters heavily depends on the way particles are spread. In this thesis, a library | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Optional: Experience in working with physics libraries such as Bullet | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Kitchen Activity Games in a Realistic Robotic Simulator | ||
+ | {{ : | ||
+ | |||
+ | Developing new activities and improving the current simulation framework done under the [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Gazebo simulator basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | Integrating the eye tracker in the [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Gazebo simulator basic tutorials | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | Improving the skeletal tracking offered by the [[https:// | ||
+ | |||
+ | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Fluid Simulation in Gazebo (BA/MA)== | ||
+ | {{ : | ||
+ | |||
+ | [[http:// | ||
+ | |||
+ | Currently there is an [[http:// | ||
+ | |||
+ | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | ||
+ | and should be implemented (PCISPH/ | ||
+ | |||
+ | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
+ | |||
+ | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
- | There are several options for doing a project related to the acquisition | + | Here is a [[https:// |
- | knowledge from Web sources like online shops, repositories of object models, | + | |
- | recipe databases, etc. | + | |
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Interest in Fluid simulation |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | * Basic physics/ |
+ | * Gazebo simulator and Fluidix basic tutorials | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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