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jobs [2014/05/13 09:29] tenorthjobs [2014/08/29 09:33] – [Theses and Jobs] ahaidu
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-== Depth-Adaptive Superpixels (BA/HiWi)==+== Depth-Adaptive Superpixels (BA/MA)== 
 + {{ :research:dt_dasp.png?200|}} 
 +We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel.
  
-We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. {{ :research:dt_dasp.png?200|}} +Since the current implementation of DASP is not very performant for high resolution images, there are several options for doing a project in this field like reimplementing DASP using CUDA, investigating how thermal data can be integrated, ...
- +
-Since the current implementation of DASP is not very performant for high resolution images, there are several possibilities options for doing a project in this field like reimplementing DASP using the CUDA, investigating how thermal data can be integrated, ...+
  
 Requirements: Requirements:
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-== Tools for knowledge acquisition from the Web (BA/MA/HiWi) ==+== Physical Simulation of Humans (BA/MA)== 
 + {{ :research:human_model.png?200|}}
  
-There are several options for doing a project related to the acquisition of +For tracking people, the use of particle filters is a common approach. Howeverthe quality of those filters heavily depends on the way particles are spread. In this thesisa library for the physical simulation of a human model is to be implemented.
-knowledge from Web sources like online shopsrepositories of object models, +
-recipe databases, etc.+
  
 Requirements: Requirements:
-  * Programing skills (Java) +  * Good programming skills in C/C++ 
-  * Experience with Web languages and datamining techniques is helpful +  * Optional: Experience in working with physics libraries such as Bullet
-  * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful+
  
-Contact: [[team:moritz_tenorth|Moritz Tenorth]]+Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] 
 + 
 +== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA/HiWi)== 
 + {{ :research:gz_env1.png?200|}}  
 + 
 +Developing new activities and improving the current simulation framework done under the Gazebo robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. 
 + 
 +Requirements: 
 +  * Good programming skills in C/C++ 
 +  * Basic physics/rendering engine knowledge 
 +  * Gazebo simulator basic tutorials 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== 
 + {{ :research:eye_tracker.png?200|}}  
 + 
 +Integrating the eye tracker in the Gazebo based Kitchen Activity Games framework  
 +and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. 
 + 
 +Requirements: 
 +  * Good programming skills in C/C++ 
 +  * Gazebo simulator basic tutorials 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +== Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== 
 + {{ :research:leap_motion.jpg?200|}}  
 + 
 +Improving the skeletal tracking offered by the Leap Motion SDK, by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. 
 + 
 +The tracked hand can then be used as input for the Kitchen Activity Games framework. 
 + 
 +Requirements: 
 +  * Good programming skills in C/C++
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]




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