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jobs [2014/04/15 15:48] – [Theses and Jobs] jworch | jobs [2023/03/14 10:01] – [Theses and Student Jobs] danielb | ||
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- | ~~NOTOC~~ | + | |
- | =====Theses and Jobs===== | + | =====Open researcher positions===== |
+ | |||
+ | We currently don't have any open positions for researchers. | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | ||
- | {{ : | + | < |
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | Implementing physics-based grasping models |
- | objects, human poses, trajectories and similar information stored | + | using Manus VR. |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http:// | + | |
- | a web-based version of the visualization | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good C++ programming skills |
- | * Experience with JavaScript development | + | * Familiar with skeletal animations |
- | * Knowledge of Web technologies | + | * Experience with simulators/ |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | < |
+ | == Lisp / CRAM support assistant | ||
- | There are several options | + | Technical support |
- | knowledge from Web sources like online shops, repositories of object models, | + | 8+ hours per week for up to 1 year (paid). |
- | recipe databases, etc. | + | |
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Basic ROS knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | |
Requirements: | Requirements: | ||
- | * Skills | + | * Good knowledge |
- | * Good programming skills in Python and C/C++ | + | * Familiar with Blender |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | < |
+ | == 3D Animation and Modeling | ||
+ | {{ : | ||
- | Requirements: | + | Developing and improving existing or new 3D (static/ |
- | * Experience | + | models |
- | * Experience with statistical relational learning | + | models against Unreal Engine. |
- | * Good programming skills in Python. | + | |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Bonus: Working with state of the art 3D Scanners |
+ | Requirements: | ||
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | Contact: [[team: |
+ | --></ | ||
- | In the context | + | == Generating Comics about Everyday Experiences |
- | are investigating methods for combining multimodal sources of knowledge | + | |
- | The Institute for Artificial Intelligence is hiring | + | Summary: |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | * Query experience data from an existing database |
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position | ||
+ | * Generate a PDF summarizing | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Contact: [[team: |
- | Tasks: | + | == Integration |
- | * Implementation | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
- | * Studies in Computer Science (Bachelor' | + | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. |
- | * Basic skills in Artificial Intelligence | + | |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python | + | |
- | Hours: 10-20 h/week | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | Requirements: |
- | [2] http:// | + | * Knowledge about sensor data processing |
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | ||
- | {{ :research:cup2-segmented.png? | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | Competent object interaction requires knowledge about the structure and | + | < |
- | composition | + | == Development |
- | how part-based object models can automatically be extracted from CAD models | + | In our research |
- | found on the Web, e.g. on the [[http://sketchup.google.com/3dwarehouse|3D warehouse]]. | + | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | + | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | |
- | We are looking for a student research assistant to push this topic forward. | + | * Software development for our Robot Perception framework |
- | In close collaboration with the researchers of the Institute for Artificial | + | |
- | Intelligence, | + | |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | + | ||
- | This HiWi position can serve as a starting point for future Bachelor' | + | |
- | Master' | + | |
- | project that could be worked on as a Master' | + | |
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Experience in C++. |
- | * Basic knowledge | + | * Basic understanding |
- | * Experience with working with 3D models | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
- | == Depth-Adaptive Superpixels | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | We are currently | + | Therefore, we are currently |
- | + | * Modelling | |
- | Since the current implementation | + | * Creation |
Requirements: | Requirements: | ||
- | * Basic knowledge | + | * Knowledge |
- | * Good programming skills | + | * Experience |
- | * Experience with CUDA is helpful | + | |
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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