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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/ | + | =====Open researcher positions===== |
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | {{ : | + | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) (currently unavailable) == |
- | The knowledge base visualization allows to display semantic environment maps, | + | Implementing a force-, velocity- |
- | objects, human poses, trajectories | + | of the human user will be mapped to the virtual hands, |
- | robot' | + | The controller should |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http:// | + | |
- | a web-based version | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good C++ programming skills |
- | * Experience with JavaScript development | + | * Familiar with PID controllers and control theory |
- | * Knowledge of Web technologies | + | * Experience with simulators/ |
+ | * Experience with Unreal Engine | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:moritz_tenorth|Moritz Tenorth]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | < |
+ | == Lisp / CRAM support assistant | ||
- | There are several options | + | Technical support |
- | knowledge from Web sources like online shops, repositories of object models, | + | 8+ hours per week for up to 1 year (paid). |
- | recipe databases, etc. | + | |
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Basic ROS knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/ | + | |
- | + | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | |
Requirements: | Requirements: | ||
- | * Skills | + | * Good knowledge |
- | * Good programming skills in Python and C/C++ | + | * Familiar with Blender |
- | Contact: [[team: | + | Contact: [[team/ |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding | + | == 3D Model / Material / Lightning Developer |
+ | {{ : | ||
- | Markov Logic Networks | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing |
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Experience | + | * Experience |
- | * Experience | + | * Knowledge of Unreal Engine material / lightning development |
- | * Good programming skills in Python. | + | * Familiar |
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team: | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | Contact: [[team: |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | < |
- | are investigating methods for combining multimodal sources of knowledge | + | == Integrating PR2 in the Unreal Game Engine Framework |
+ | {{ : | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Integrating |
- | development and the integration of probabilistic methods | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | Requirements: |
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | Tasks: | + | Contact: [[team: |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | ||
- | * Basic skills in Artificial Intelligence | ||
- | * Optional: basic skills in Probability Theory | ||
- | * Optional: basic skills in Machine Learning | ||
- | * Good programming skills in Python and Java | ||
- | Hours: 10-20 h/week | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | {{ |
- | [1] www.robohow.eu\\ | + | The objective of the project is to implement var- |
- | [2] http://www.youtube.com/watch? | + | ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. |
- | == HiWi position: Segmentation and interpretation | + | The game consist |
- | {{ :research: | + | In order to improve the ease of manipulating objects the user should |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Competent object interaction requires knowledge about the structure and | ||
- | composition of objects. In an ongoing research project, we are investigating | ||
- | how part-based object models can automatically be extracted from CAD models | ||
- | found on the Web, e.g. on the [[http:// | ||
- | We are looking for a student | + | Contact: [[team/ |
- | In close collaboration with the researchers of the Institute for Artificial | + | --></ |
- | Intelligence, | + | |
- | segmentation, | + | |
- | methods into the robot' | + | == Unreal Engine Editor Developer (Student Job / HiWi)== |
- | the segmentation results. Depending on the results, cooperation on joint | + | {{ :research: |
- | publications may be possible. | + | |
+ | Creating new user interfaces (panel customization) | ||
- | This HiWi position can serve as a starting point for future Bachelor' | ||
- | Master' | ||
- | project that could be worked on as a Master' | ||
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Good C++ programming skills |
- | * Basic knowledge of 3D geometry calculations | + | * Familiar with the [[https:// |
- | * Experience | + | * Familiar |
+ | * Familiar | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
- | Contact: [[team: | ||
- | == Depth-Adaptive Superpixels | + | == OpenEASE rendering in Unreal Engine |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. {{ : | ||
- | Since the current implementation | + | Implmenting |
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with Unreal Engine API |
- | * Experience | + | * Familiar with HTML5 and JavaScript |
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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