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- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | + | =====Open researcher positions===== |
+ | == Doctoral Candidate | ||
+ | As a research associate at the Institute for Artificial Intelligence, | ||
- | {{ :research:knowledge-visualization.png?200}} | + | In particular, your challenges comprise the following: |
+ | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | ||
+ | * the creation and maintenance of software documentation as well as the presentation of research | ||
+ | * self-organized and ambitious work both individually and in a team of researchers, | ||
+ | * the authoring of research grant proposals. | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | Prerequisites: |
- | objects, human poses, trajectories and similar information stored in the | + | * Successfully completed Master' |
- | robot' | + | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/Markov logic networks) |
- | is written in Java and has grown old over the years. Recently, there has been | + | * very good programming skills |
- | much progress | + | * experience in natural-language understanding and semantic modeling helpful. |
- | 3D visualizations]] | + | |
- | [[http://www.ros.org/ | + | |
- | a web-based version of the visualization using these techniques. | + | |
- | Requirements: | + | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational |
- | * Good programming | + | |
- | * Experience with JavaScript development | + | |
- | * Knowledge of Web technologies (HTML, XML, OWL) | + | |
- | Contact: [[team: | + | Research associate |
+ | with the Institute for Artificial Intelligence | ||
+ | at the University of Bremen, Germany, | ||
+ | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | Please send your application |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | There are several options | + | < |
- | knowledge from Web sources like online shops, repositories of object models, | + | == Lisp / CRAM support assistant (HiWi) == |
- | recipe databases, etc. | + | |
+ | Technical support | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Basic ROS knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | < |
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models |
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Skills in numerical optimization algorithms | + | * Experience with Blender / Maya (or other) |
- | * Good programming skills in Python and C/C++ | + | * Knowledge of Unreal Engine material |
- | Contact: [[team: | ||
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, | + | Contact: [[team: |
- | Requirements: | + | == Integrating PR2 in the Unreal Game Engine Framework |
- | * Experience | + | {{ : |
- | * Experience with statistical relational learning | + | |
- | * Good programming skills in Python. | + | |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Integrating the [[https:// |
+ | Requirements: | ||
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | Contact: [[team: |
- | In the context of the European research project RoboHow.Cog [1,2] we | ||
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | == Realistic Grasping using Unreal Engine (BA/ |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | {{ : |
- | Tasks: | + | The objective |
- | * Implementation | + | ious human-like grasping approaches |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | * Studies in Computer Science (Bachelor' | + | |
- | * Basic skills in Artificial Intelligence | + | |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills | + | |
- | Hours: 10-20 h/week | + | In order to improve the ease of manipulating objects the user should |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations | ||
- | Contact: [[team: | ||
- | [1] www.robohow.eu\\ | + | Contact: |
- | [2] http:// | + | --></html> |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | ||
- | {{ :research:cup2-segmented.png?170}} | + | == Unreal Engine Editor Developer (Student Job / HiWi)== |
+ | {{ :research:unreal_editor.png?150|}} | ||
- | Competent object interaction requires knowledge about the structure and | + | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework |
- | composition of objects. In an ongoing research project, we are investigating | + | |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http://sketchup.google.com/3dwarehouse|3D warehouse]]. | + | |
- | We are looking for a student research assistant to push this topic forward. | ||
- | In close collaboration with the researchers of the Institute for Artificial | ||
- | Intelligence, | ||
- | segmentation, | ||
- | methods into the robot' | ||
- | the segmentation results. Depending on the results, cooperation on joint | ||
- | publications may be possible. | ||
- | |||
- | This HiWi position can serve as a starting point for future Bachelor' | ||
- | Master' | ||
- | project that could be worked on as a Master' | ||
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Good C++ programming skills |
- | * Basic knowledge of 3D geometry calculations | + | * Familiar with the [[https:// |
- | * Experience | + | * Familiar |
+ | |||
+ | Contact: [[team: | ||
- | Contact: [[team: | ||
- | == Depth-Adaptive Superpixels | + | == OpenEASE rendering in Unreal Engine |
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. {{ : | ||
- | Since the current implementation | + | Implmenting |
Requirements: | Requirements: | ||
- | | + | * Good C++ programming skills |
- | | + | * Familiar with Unreal Engine API |
- | * Experience | + | * Familiar with HTML5 and JavaScript |
+ | * Familiar with the [[https:// | ||
+ | * Familiar | ||
- | Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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