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jobs [2014/04/15 15:48] – [Theses and Jobs] jworch | jobs [2018/03/09 08:43] – [Theses and Student Jobs] ahaidu | ||
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- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/ | + | =====Open researcher positions===== |
- | {{ :research: | + | We don't have any open job offers right now. |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | < |
- | objects, human poses, trajectories and similar information stored in the | + | == Lisp / CRAM support assistant (HiWi) == |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http:// | + | |
- | a web-based version of the visualization using these techniques. | + | |
- | Requirements: | + | Technical support |
- | * Good programming skills | + | 8+ hours per week for up to 1 year (paid). |
- | * Experience with JavaScript development | + | |
- | * Knowledge of Web technologies (HTML, XML, OWL) | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | + | ||
- | == Tools for knowledge acquisition from the Web (BA/ | + | |
- | + | ||
- | There are several options | + | |
- | knowledge from Web sources like online shops, repositories of object models, | + | |
- | recipe databases, etc. | + | |
Requirements: | Requirements: | ||
- | * Programing | + | * Good programming |
- | * Experience with Web languages and datamining techniques is helpful | + | * Basic ROS knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)== | + | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== |
+ | {{ : | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models | + | Developing and improving existing 3D models in Blender / Maya. Importing |
- | Requirements: | + | Bonus: Working with state of the art 3D Scanners |
- | * Skills in numerical optimization algorithms | + | |
- | * Good programming skills in Python and C/C++ | + | |
- | + | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | |
- | + | ||
- | == Online Learning of Markov Logic Networks | + | |
- | + | ||
- | Markov Logic Networks (MLNs) combine the expressive power of first-order logic and probabilistic graphical | + | |
Requirements: | Requirements: | ||
- | | + | * Experience with Blender / Maya |
- | | + | * Knowledge of Unreal Engine material / lightning development |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | Contact: [[team: |
- | In the context of the European research project RoboHow.Cog [1,2] we | + | == Unreal Engine Editor Developer |
- | are investigating methods for combining multimodal sources of knowledge | + | {{ : |
- | The Institute | + | Creating new user interfaces (panel customization) |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | |
- | This HiWi-Position can serve as a starting point for future Bachelor' | ||
- | |||
- | Tasks: | ||
- | * Implementation of an interface to the Robot Operating System (ROS). | ||
- | * Linkage of the knowledge base to the executive of the robot. | ||
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | ||
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Good C++ programming |
- | * Basic skills | + | * Familiar with the [[https:// |
- | * Optional: basic skills in Probability Theory | + | * Familiar with Unreal Engine API |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/ |
+ | | ||
- | [1] www.robohow.eu\\ | + | Integrating the [[https://www.willowgarage.com/ |
- | [2] http://www.youtube.com/watch? | + | |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | + | Requirements: |
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | {{ :research:cup2-segmented.png? | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | Competent object interaction requires knowledge about the structure and | ||
- | composition of objects. In an ongoing research project, we are investigating | ||
- | how part-based object models can automatically be extracted from CAD models | ||
- | found on the Web, e.g. on the [[http:// | ||
- | We are looking for a student research assistant to push this topic forward. | + | == Realistic Grasping using Unreal Engine (BA/ |
- | In close collaboration with the researchers of the Institute for Artificial | + | |
- | Intelligence, | + | |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | {{ : |
- | Master' | + | |
- | project that could be worked on as a Master' | + | |
- | Requirements: | + | The objective |
- | * Good Java programming skills | + | ious human-like grasping approaches in a game developed using [[https:// |
- | * Basic knowledge | + | |
- | * Experience with working with 3D models is helpful | + | |
- | Contact: [[team: | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | == Depth-Adaptive Superpixels | + | In order to improve the ease of manipulating objects the user should |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. {{ : | ||
- | |||
- | Since the current implementation of DASP is not very performant for high resolution images, there are several possibilities options for doing a project in this field like reimplementing DASP using the CUDA, investigating how thermal data can be integrated, ... | ||
- | |||
- | Requirements: | ||
- | * Basic knowledge of image processing | ||
- | * Good programming skills in C/C++. | ||
- | * Experience with CUDA is helpful | ||
- | Contact: [[team: | + | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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