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jobs [2014/04/15 15:48] – [Theses and Jobs] jworch | jobs [2018/01/22 09:15] – [Theses and Student Jobs] ahaidu | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/ | + | =====Open researcher positions===== |
- | {{ :research:knowledge-visualization.png? | + | == Researcher in the area of Knowledge bases and knowledge |
- | The knowledge base visualization allows to display semantic environment maps, | + | Position code A132/17. Please see [[http:// |
- | objects, human poses, trajectories and similar information stored in the | + | |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http://www.ros.org/wiki/interactive_markers|interactive | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http://www.ros.org/ | + | |
- | a web-based version of the visualization using these techniques. | + | |
- | Requirements: | ||
- | * Good programming skills | ||
- | * Experience with JavaScript development | ||
- | * Knowledge of Web technologies (HTML, XML, OWL) | ||
- | Contact: [[team: | + | == Researcher with background in VR programming == |
+ | Position code A133/17. Please see [[http:// | ||
- | == Tools for knowledge acquisition from the Web (BA/ | ||
- | There are several options for doing a project related to the acquisition of | ||
- | knowledge from Web sources like online shops, repositories of object models, | ||
- | recipe databases, etc. | ||
- | Requirements: | ||
- | * Programing skills (Java) | ||
- | * Experience with Web languages and datamining techniques is helpful | ||
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | ||
- | Contact: [[team: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | < |
+ | == Lisp / CRAM support assistant | ||
- | Requirements: | + | Technical support |
- | * Skills in numerical optimization algorithms | + | 8+ hours per week for up to 1 year (paid). |
- | * Good programming skills in Python and C/C++ | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Online Learning of Markov Logic Networks | + | |
- | + | ||
- | Markov Logic Networks (MLNs) combine | + | |
Requirements: | Requirements: | ||
- | * Experience | + | * Good programming skills |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | * Basic ROS knowledge |
- | * Good programming skills in Python. | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
+ | Contact: [[team: | ||
+ | --></ | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== |
+ | {{ : | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | + | Developing and improving 3D Models in Blender / Maya. Importing |
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots | + | |
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/ |
- | development and the integration | + | |
- | + | ||
- | This HiWi-Position can serve as a starting point for future Bachelor' | + | |
- | + | ||
- | Tasks: | + | |
- | * Implementation of an interface to the Robot Operating System (ROS). | + | |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support | + | |
Requirements: | Requirements: | ||
- | * Studies in Computer Science (Bachelor' | + | * Experience with Blender / Maya |
- | * Basic skills in Artificial Intelligence | + | * Knowledge of Unreal Engine material / lightning editing |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | + | Contact: [[team: |
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/ |
+ | | ||
- | [1] www.robohow.eu\\ | + | Integrating the [[https://www.willowgarage.com/ |
- | [2] http://www.youtube.com/watch? | + | |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | + | Requirements: |
+ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | {{ :research:cup2-segmented.png? | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | Competent object interaction requires knowledge about the structure and | ||
- | composition of objects. In an ongoing research project, we are investigating | ||
- | how part-based object models can automatically be extracted from CAD models | ||
- | found on the Web, e.g. on the [[http:// | ||
- | We are looking for a student research assistant to push this topic forward. | + | == Realistic Grasping using Unreal Engine (BA/ |
- | In close collaboration with the researchers of the Institute for Artificial | + | |
- | Intelligence, | + | |
- | segmentation, | + | |
- | methods into the robot' | + | |
- | the segmentation results. Depending on the results, cooperation on joint | + | |
- | publications may be possible. | + | |
- | This HiWi position can serve as a starting point for future Bachelor' | + | {{ : |
- | Master' | + | |
- | project that could be worked on as a Master' | + | |
- | Requirements: | + | The objective |
- | * Good Java programming skills | + | ious human-like grasping approaches in a game developed using [[https:// |
- | * Basic knowledge | + | |
- | * Experience with working with 3D models is helpful | + | |
- | Contact: [[team: | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | == Depth-Adaptive Superpixels | + | In order to improve the ease of manipulating objects the user should |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | We are currently investigating a new set of sensors (RGB-D-T), which is a combination of a kinect with a thermal image camera. Within this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor data. Depth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel. {{ : | ||
- | |||
- | Since the current implementation of DASP is not very performant for high resolution images, there are several possibilities options for doing a project in this field like reimplementing DASP using the CUDA, investigating how thermal data can be integrated, ... | ||
- | |||
- | Requirements: | ||
- | * Basic knowledge of image processing | ||
- | * Good programming skills in C/C++. | ||
- | * Experience with CUDA is helpful | ||
- | Contact: [[team: | + | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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